#define need_GL_EXT_multi_draw_arrays
#define need_GL_EXT_point_parameters
#define need_GL_EXT_secondary_color
+#define need_GL_EXT_stencil_two_side
#define need_GL_ATI_separate_stencil
#define need_GL_NV_point_sprite
#define need_GL_NV_vertex_program
{ "GL_ARB_texture_non_power_of_two", NULL },
{ "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions },
{ "GL_EXT_shadow_funcs", NULL },
+ { "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions },
{ "GL_EXT_texture_sRGB", NULL },
{ "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions },
{ "GL_ATI_texture_env_combine3", NULL },