if (devinfo->gen < 6)
brw_setup_vue_interpolation(vue_map, shader, prog_data);
+ /* From the SKL PRM, Volume 7, "Alpha Coverage":
+ * "If Pixel Shader outputs oMask, AlphaToCoverage is disabled in
+ * hardware, regardless of the state setting for this feature."
+ */
+ if (devinfo->gen > 6 && key->alpha_to_coverage) {
+ /* Run constant fold optimization in order to get the correct source
+ * offset to determine render target 0 store instruction in
+ * emit_alpha_to_coverage pass.
+ */
+ NIR_PASS_V(shader, nir_opt_constant_folding);
+ NIR_PASS_V(shader, brw_nir_lower_alpha_to_coverage);
+ }
+
if (!key->multisample_fbo)
NIR_PASS_V(shader, demote_sample_qualifiers);
NIR_PASS_V(shader, move_interpolation_to_top);
return write;
}
-void
-fs_visitor::emit_alpha_to_coverage_workaround(const fs_reg &src0_alpha)
-{
- /* We need to compute alpha to coverage dithering manually in shader
- * and replace sample mask store with the bitwise-AND of sample mask and
- * alpha to coverage dithering.
- *
- * The following formula is used to compute final sample mask:
- * m = int(16.0 * clamp(src0_alpha, 0.0, 1.0))
- * dither_mask = 0x1111 * ((0xfea80 >> (m & ~3)) & 0xf) |
- * 0x0808 * (m & 2) | 0x0100 * (m & 1)
- * sample_mask = sample_mask & dither_mask
- *
- * It gives a number of ones proportional to the alpha for 2, 4, 8 or 16
- * least significant bits of the result:
- * 0.0000 0000000000000000
- * 0.0625 0000000100000000
- * 0.1250 0001000000010000
- * 0.1875 0001000100010000
- * 0.2500 1000100010001000
- * 0.3125 1000100110001000
- * 0.3750 1001100010011000
- * 0.4375 1001100110011000
- * 0.5000 1010101010101010
- * 0.5625 1010101110101010
- * 0.6250 1011101010111010
- * 0.6875 1011101110111010
- * 0.7500 1110111011101110
- * 0.8125 1110111111101110
- * 0.8750 1111111011111110
- * 0.9375 1111111111111110
- * 1.0000 1111111111111111
- */
- const fs_builder abld = bld.annotate("compute alpha_to_coverage & "
- "sample_mask");
-
- /* clamp(src0_alpha, 0.f, 1.f) */
- const fs_reg float_tmp = abld.vgrf(BRW_REGISTER_TYPE_F);
- set_saturate(true, abld.MOV(float_tmp, src0_alpha));
-
- /* 16.0 * clamp(src0_alpha, 0.0, 1.0) */
- abld.MUL(float_tmp, float_tmp, brw_imm_f(16.0));
-
- /* m = int(16.0 * clamp(src0_alpha, 0.0, 1.0)) */
- const fs_reg m = abld.vgrf(BRW_REGISTER_TYPE_UW);
- abld.MOV(m, float_tmp);
-
- /* 0x1111 * ((0xfea80 >> (m & ~3)) & 0xf) */
- const fs_reg int_tmp_1 = abld.vgrf(BRW_REGISTER_TYPE_UW);
- const fs_reg shift_const = abld.vgrf(BRW_REGISTER_TYPE_UD);
- abld.MOV(shift_const, brw_imm_d(0xfea80));
- abld.AND(int_tmp_1, m, brw_imm_uw(~3));
- abld.SHR(int_tmp_1, shift_const, int_tmp_1);
- abld.AND(int_tmp_1, int_tmp_1, brw_imm_uw(0xf));
- abld.MUL(int_tmp_1, int_tmp_1, brw_imm_uw(0x1111));
-
- /* 0x0808 * (m & 2) */
- const fs_reg int_tmp_2 = abld.vgrf(BRW_REGISTER_TYPE_UW);
- abld.AND(int_tmp_2, m, brw_imm_uw(2));
- abld.MUL(int_tmp_2, int_tmp_2, brw_imm_uw(0x0808));
-
- abld.OR(int_tmp_1, int_tmp_1, int_tmp_2);
-
- /* 0x0100 * (m & 1) */
- const fs_reg int_tmp_3 = abld.vgrf(BRW_REGISTER_TYPE_UW);
- abld.AND(int_tmp_3, m, brw_imm_uw(1));
- abld.MUL(int_tmp_3, int_tmp_3, brw_imm_uw(0x0100));
-
- abld.OR(int_tmp_1, int_tmp_1, int_tmp_3);
-
- /* sample_mask = sample_mask & dither_mask */
- const fs_reg mask = abld.vgrf(BRW_REGISTER_TYPE_UD);
- abld.AND(mask, sample_mask, int_tmp_1);
- sample_mask = mask;
-}
-
void
fs_visitor::emit_fb_writes()
{
(key->nr_color_regions > 1 && key->alpha_to_coverage &&
(sample_mask.file == BAD_FILE || devinfo->gen == 6));
- /* From the SKL PRM, Volume 7, "Alpha Coverage":
- * "If Pixel Shader outputs oMask, AlphaToCoverage is disabled in
- * hardware, regardless of the state setting for this feature."
- */
- if (devinfo->gen > 6 && key->alpha_to_coverage &&
- sample_mask.file != BAD_FILE && this->outputs[0].file != BAD_FILE)
- emit_alpha_to_coverage_workaround(offset(this->outputs[0], bld, 3));
-
for (int target = 0; target < key->nr_color_regions; target++) {
/* Skip over outputs that weren't written. */
if (this->outputs[target].file == BAD_FILE)