If we didn't successfully parse the #version line, there's no point in
continuing with parsing and compiling: it's already failed.
Furthermore, it can actually be harmful: right after handling #version,
we call _mesa_glsl_initialize_types(), which checks state->es_shader and
language_version. If it isn't valid, it hits an assertion failure.
Fixes Piglit's "invalid-version-es." When processing "#version 110 es",
our code set state->es_shader and state->language_version = 110. It
then properly determined that this was invalid and flagged an error.
Since we continued anyway, we hit the assertion mentioned above.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
| VERSION_TOK INTCONSTANT EOL
{
state->process_version_directive(&@2, $2, NULL);
+ if (state->error) {
+ YYERROR;
+ }
}
| VERSION_TOK INTCONSTANT any_identifier EOL
{
state->process_version_directive(&@2, $2, $3);
+ if (state->error) {
+ YYERROR;
+ }
}
;