It's not totally clear whether other Mesa drivers can safely cope with
over-sized UBOs, but at least for llvmpipe receiving a UBO larger than
its limit causes problems, as it won't fit into its internal display
lists.
This fixes piglit "arb_uniform_buffer_object-maxuniformblocksize
fsexceed" without regressions for llvmpipe.
NVIDIA driver also fails to link the shader from
"arb_uniform_buffer_object-maxuniformblocksize fsexceed".
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65525
PS: I don't recommend cherry-picking this for Mesa stable, as some app
might inadvertently been relying on UBOs larger than
GL_MAX_UNIFORM_BLOCK_SIZE to work on other drivers, so even if this
commit is universally accepted it's probably best to let it mature in
master for a while.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
unsigned total_uniform_blocks = 0;
for (unsigned i = 0; i < prog->NumUniformBlocks; i++) {
+ if (prog->UniformBlocks[i].UniformBufferSize > ctx->Const.MaxUniformBlockSize) {
+ linker_error(prog, "Uniform block %s too big (%d/%d)\n",
+ prog->UniformBlocks[i].Name,
+ prog->UniformBlocks[i].UniformBufferSize,
+ ctx->Const.MaxUniformBlockSize);
+ }
+
for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
if (prog->UniformBlockStageIndex[j][i] != -1) {
blocks[j]++;