+++ /dev/null
-Upstream patch to fix build with GCC 5
-
-Obtained from the LGames Subversion repository with the following command:
-svn diff -c164 svn://svn.code.sf.net/p/lgames/code/trunk/ltris
-
-Signed-off-by: Rodrigo Rebello <rprebello@gmail.com>
-
-Revision log message:
-------------------------------------------------------------------------
-r164 | kulkanie | 2015-05-16 05:48:02 -0300 (Sat, 16 May 2015) | 1 line
-
-removed all inline keywords
-------------------------------------------------------------------------
-
-Line added to LTris ChangeLog concerning the change:
-- removed all inline keywords to work with GCC 5 (2015/05/16 MS)
-
-Author: Michael Speck
-
-Index: src/sdl.c
-===================================================================
---- a/src/sdl.c (revision 163)
-+++ b/src/sdl.c (revision 164)
-@@ -244,7 +244,7 @@
- #endif
-
- /* return full path of bitmap */
--inline void get_full_bmp_path( char *full_path, char *file_name )
-+void get_full_bmp_path( char *full_path, char *file_name )
- {
- sprintf(full_path, "%s/gfx/%s", SRC_DIR, file_name );
- }
-@@ -330,7 +330,7 @@
- /*
- lock surface
- */
--inline void lock_surf(SDL_Surface *sur)
-+void lock_surf(SDL_Surface *sur)
- {
- if (SDL_MUSTLOCK(sur))
- SDL_LockSurface(sur);
-@@ -339,7 +339,7 @@
- /*
- unlock surface
- */
--inline void unlock_surf(SDL_Surface *sur)
-+void unlock_surf(SDL_Surface *sur)
- {
- if (SDL_MUSTLOCK(sur))
- SDL_UnlockSurface(sur);
-@@ -666,7 +666,7 @@
- /*
- lock font surface
- */
--inline void lock_font(Font *fnt)
-+void lock_font(Font *fnt)
- {
- if (SDL_MUSTLOCK(fnt->pic))
- SDL_LockSurface(fnt->pic);
-@@ -675,7 +675,7 @@
- /*
- unlock font surface
- */
--inline void unlock_font(Font *fnt)
-+void unlock_font(Font *fnt)
- {
- if (SDL_MUSTLOCK(fnt->pic))
- SDL_UnlockSurface(fnt->pic);
-@@ -905,7 +905,7 @@
- /*
- update rectangle (0,0,0,0)->fullscreen
- */
--inline void refresh_screen(int x, int y, int w, int h)
-+void refresh_screen(int x, int y, int w, int h)
- {
- SDL_UpdateRect(sdl.screen, x, y, w, h);
- }
-@@ -1055,7 +1055,7 @@
- /*
- lock surface
- */
--inline void lock_screen()
-+void lock_screen()
- {
- if (SDL_MUSTLOCK(sdl.screen))
- SDL_LockSurface(sdl.screen);
-@@ -1064,7 +1064,7 @@
- /*
- unlock surface
- */
--inline void unlock_screen()
-+void unlock_screen()
- {
- if (SDL_MUSTLOCK(sdl.screen))
- SDL_UnlockSurface(sdl.screen);
-@@ -1073,7 +1073,7 @@
- /*
- flip hardware screens (double buffer)
- */
--inline void flip_screen()
-+void flip_screen()
- {
- SDL_Flip(sdl.screen);
- }
-@@ -1132,7 +1132,7 @@
- /*
- get milliseconds since last call
- */
--inline int get_time()
-+int get_time()
- {
- int ms;
- cur_time = SDL_GetTicks();
-@@ -1148,7 +1148,7 @@
- /*
- reset timer
- */
--inline void reset_timer()
-+void reset_timer()
- {
- last_time = SDL_GetTicks();
- }
-Index: src/sdl.h
-===================================================================
---- a/src/sdl.h (revision 163)
-+++ b/src/sdl.h (revision 164)
-@@ -41,8 +41,8 @@
- SDL_Surface* load_surf(char *fname, int f);
- SDL_Surface* create_surf(int w, int h, int f);
- void free_surf( SDL_Surface **surf );
--inline void lock_surf(SDL_Surface *sur);
--inline void unlock_surf(SDL_Surface *sur);
-+void lock_surf(SDL_Surface *sur);
-+void unlock_surf(SDL_Surface *sur);
- void blit_surf(void);
- void alpha_blit_surf(int alpha);
- void fill_surf(int c);
-@@ -86,8 +86,8 @@
- Font* load_fixed_font(char *fname, int off, int len, int w);
- void free_font(Font **sfnt);
- int write_text(Font *sfnt, SDL_Surface *dest, int x, int y, char *str, int alpha);
--inline void lock_font(Font *sfnt);
--inline void unlock_font(Font *sfnt);
-+void lock_font(Font *sfnt);
-+void unlock_font(Font *sfnt);
- SDL_Rect last_write_rect(Font *fnt);
- int text_width(Font *fnt, char *str);
-
-@@ -132,14 +132,14 @@
- char** get_mode_names( int *count );
- int set_video_mode( Video_Mode mode );
- void hardware_cap();
--inline void refresh_screen( int x, int y, int w, int h );
-+void refresh_screen( int x, int y, int w, int h );
- void refresh_rects();
- void add_refresh_rect(int x, int y, int w, int h);
- int wait_for_key();
- void wait_for_click();
--inline void lock_screen();
--inline void unlock_screen();
--inline void flip_screen();
-+void lock_screen();
-+void unlock_screen();
-+void flip_screen();
- void fade_screen( int type, int ms );
- void take_screenshot( int i );
-
-@@ -148,8 +148,8 @@
- SDL_Cursor* create_cursor( int width, int height, int hot_x, int hot_y, char *source );
-
- /* timer */
--inline int get_time();
--inline void reset_timer();
-+int get_time();
-+void reset_timer();
-
- #ifdef __cplusplus
- };
-Index: src/tools.c
-===================================================================
---- a/src/tools.c (revision 163)
-+++ b/src/tools.c (revision 164)
-@@ -23,7 +23,7 @@
- #include "ltris.h"
-
- /* compares to strings and returns true if their first strlen(str1) chars are equal */
--inline int strequal( char *str1, char *str2 )
-+int strequal( char *str1, char *str2 )
- {
- if ( strlen( str1 ) != strlen( str2 ) ) return 0;
- return ( !strncmp( str1, str2, strlen( str1 ) ) );
-@@ -30,7 +30,7 @@
- }
-
- /* set delay to ms milliseconds */
--inline void delay_set( Delay *delay, int ms )
-+void delay_set( Delay *delay, int ms )
- {
- delay->limit = ms;
- delay->cur = 0;
-@@ -37,13 +37,13 @@
- }
-
- /* reset delay ( cur = 0 )*/
--inline void delay_reset( Delay *delay )
-+void delay_reset( Delay *delay )
- {
- delay->cur = 0;
- }
-
- /* check if times out and reset */
--inline int delay_timed_out( Delay *delay, int ms )
-+int delay_timed_out( Delay *delay, int ms )
- {
- delay->cur += ms;
- if ( delay->cur >= delay->limit ) {
-@@ -56,12 +56,12 @@
- }
-
- /* set timer so that we have a time out next call of delay_timed_out() */
--inline void delay_force_time_out( Delay *delay )
-+void delay_force_time_out( Delay *delay )
- {
- delay->cur = delay->limit;
- }
-
--inline void goto_tile( int *x, int *y, int d )
-+void goto_tile( int *x, int *y, int d )
- {
- /* 0 -up, clockwise, 5 - left up */
- switch ( d ) {
-@@ -326,24 +326,24 @@
- the target value until reached when counter_update() is called.
- ====================================================================
- */
--inline void counter_set( Counter *counter, double value )
-+void counter_set( Counter *counter, double value )
- {
- counter->value = value;
- counter->approach = value;
- }
--inline void counter_add( Counter *counter, double add )
-+void counter_add( Counter *counter, double add )
- {
- counter->value += add;
- }
--inline double counter_get_approach( Counter counter )
-+double counter_get_approach( Counter counter )
- {
- return counter.approach;
- }
--inline double counter_get( Counter counter )
-+double counter_get( Counter counter )
- {
- return counter.value;
- }
--inline void counter_update( Counter *counter, int ms )
-+void counter_update( Counter *counter, int ms )
- {
- double change;
- if ( counter->approach == counter->value ) return;
-Index: src/bowl.c
-===================================================================
---- a/src/bowl.c (revision 163)
-+++ b/src/bowl.c (revision 164)
-@@ -333,7 +333,7 @@
- Set a tile contents and pixel contents.
- ====================================================================
- */
--inline void bowl_set_tile( Bowl *bowl, int x, int y, int tile_id )
-+void bowl_set_tile( Bowl *bowl, int x, int y, int tile_id )
- {
- int i, j = y * bowl->block_size;
- bowl->contents[x][y] = tile_id;
-Index: src/tools.h
-===================================================================
---- a/src/tools.h (revision 163)
-+++ b/src/tools.h (revision 164)
-@@ -33,7 +33,7 @@
- #define VEC_DIST( vec1, vec2 ) ( sqrt( ( vec1.x - vec2.x ) * ( vec1.x - vec2.x ) + ( vec1.y - vec2.y ) * ( vec1.y - vec2.y ) ) )
-
- /* compares to strings and returns true if their first strlen(str1) chars are equal */
--inline int strequal( char *str1, char *str2 );
-+int strequal( char *str1, char *str2 );
-
- /* delete lines */
- void delete_lines( char **lines, int line_number );
-@@ -45,16 +45,16 @@
- } Delay;
-
- /* set delay to ms milliseconds */
--inline void delay_set( Delay *delay, int ms );
-+void delay_set( Delay *delay, int ms );
-
- /* reset delay ( cur = 0 )*/
--inline void delay_reset( Delay *delay );
-+void delay_reset( Delay *delay );
-
- /* check if time's out ( add ms milliseconds )and reset */
--inline int delay_timed_out( Delay *delay, int ms );
-+int delay_timed_out( Delay *delay, int ms );
-
- /* set timer so that we have a time out next call of delay_timed_out() */
--inline void delay_force_time_out( Delay *delay );
-+void delay_force_time_out( Delay *delay );
-
- /* return distance betwteen to map positions */
- int get_dist( int x1, int y1, int x2, int y2 );