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glsl: don't eliminate subroutine types.
author
Dave Airlie
<airlied@redhat.com>
Tue, 21 Jul 2015 04:52:40 +0000
(14:52 +1000)
committer
Dave Airlie
<airlied@redhat.com>
Thu, 23 Jul 2015 07:25:27 +0000
(17:25 +1000)
This stops dead code from removing subroutines types,
we need these for the queries to work properly.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/glsl/opt_dead_code.cpp
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diff --git
a/src/glsl/opt_dead_code.cpp
b/src/glsl/opt_dead_code.cpp
index 04e4d5673d2be0a213f5aab929c0c46211a99a18..e4bf874700c2b1274a7e63b792b1d50aa8a1edfd 100644
(file)
--- a/
src/glsl/opt_dead_code.cpp
+++ b/
src/glsl/opt_dead_code.cpp
@@
-126,6
+126,9
@@
do_dead_code(exec_list *instructions, bool uniform_locations_assigned)
if (block_type->interface_packing != GLSL_INTERFACE_PACKING_PACKED)
continue;
}
+
+ if (entry->var->type->is_subroutine())
+ continue;
}
entry->var->remove();