Improves performance on my Icelake 8x8 locked to 700Mhz. For example,
some GfxBench5 subtests have the following results:
- [i965] gl_manhattan: ................ 7.01119% +/- 0.180971% (n=5)
- [i965] gl_4 (Car Chase): 4.24351% +/- 0.175622% (n=5)
- [i965] gl_blending: ................ 3.36327% +/- 0.180267% (n=5)
- [i965] gl_5_normal (Aztec Ruins): 1.67962% +/- 0.243534% (n=10)
- [iris] gl_manhattan: ................ 3.92357% +/- 0.073965% (n=25)
- [iris] gl_4 (Car Chase): 2.17746% +/- 0.
0826858% (n=5)
- [iris] gl_blending: ................ 2.79599% +/- 0.803652% (n=15)
- [iris] gl_5_normal (Aztec Ruins): 1.30930% +/- 0.106523% (n=25)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
<field name="Surface QPitch" start="32" end="46" type="uint"/>
<field name="Base Mip Level" start="51" end="55" type="u4.1"/>
<field name="MOCS" start="56" end="62" type="uint"/>
+ <field name="EnableUnormPathInColorPipe" start="63" end="63" type="bool"/>
<field name="Width" start="64" end="77" type="uint"/>
<field name="Height" start="80" end="93" type="uint"/>
<field name="Surface Pitch" start="96" end="113" type="uint"/>
s.RenderCacheReadWriteMode = 0;
#endif
+#if GEN_GEN >= 11
+ s.EnableUnormPathInColorPipe = true;
+#endif
+
s.CubeFaceEnablePositiveZ = 1;
s.CubeFaceEnableNegativeZ = 1;
s.CubeFaceEnablePositiveY = 1;
s.RenderCacheReadWriteMode = 0;
#endif
+#if GEN_GEN >= 11
+ s.EnableUnormPathInColorPipe = true;
+#endif
+
s.SurfaceBaseAddress = info->address;
#if GEN_GEN >= 6
s.MOCS = info->mocs;