regenerate from gl.h
authorBrian Paul <brian.paul@tungstengraphics.com>
Thu, 16 Nov 2006 16:13:55 +0000 (16:13 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Thu, 16 Nov 2006 16:13:55 +0000 (16:13 +0000)
include/GL/gl_mangle.h

index 2e6558def1a475c2881b416b72122a51be65abd1..7416d5372cd5df1572a5561aa27729dcf145a147 100644 (file)
 #define glDetailTexFuncSGIS            MANGLE(DetailTexFuncSGIS)
 #define glDisableClientState           MANGLE(DisableClientState)
 #define glDisable              MANGLE(Disable)
-#define glDisableTraceMESA             MANGLE(DisableTraceMESA)
 #define glDisableVariantClientStateEXT         MANGLE(DisableVariantClientStateEXT)
 #define glDisableVertexAttribArrayARB          MANGLE(DisableVertexAttribArrayARB)
 #define glDisableVertexAttribArray             MANGLE(DisableVertexAttribArray)
 #define glElementPointerATI            MANGLE(ElementPointerATI)
 #define glEnableClientState            MANGLE(EnableClientState)
 #define glEnable               MANGLE(Enable)
-#define glEnableTraceMESA              MANGLE(EnableTraceMESA)
 #define glEnableVariantClientStateEXT          MANGLE(EnableVariantClientStateEXT)
 #define glEnableVertexAttribArrayARB           MANGLE(EnableVertexAttribArrayARB)
 #define glEnableVertexAttribArray              MANGLE(EnableVertexAttribArray)
 #define glEndOcclusionQueryNV          MANGLE(EndOcclusionQueryNV)
 #define glEndQueryARB          MANGLE(EndQueryARB)
 #define glEndQuery             MANGLE(EndQuery)
-#define glEndTraceMESA         MANGLE(EndTraceMESA)
 #define glEndVertexShaderEXT           MANGLE(EndVertexShaderEXT)
 #define glEvalCoord1d          MANGLE(EvalCoord1d)
 #define glEvalCoord1dv         MANGLE(EvalCoord1dv)
 #define glMultTransposeMatrixf         MANGLE(MultTransposeMatrixf)
 #define glNewList              MANGLE(NewList)
 #define glNewObjectBufferATI           MANGLE(NewObjectBufferATI)
-#define glNewTraceMESA         MANGLE(NewTraceMESA)
 #define glNormal3b             MANGLE(Normal3b)
 #define glNormal3bv            MANGLE(Normal3bv)
 #define glNormal3d             MANGLE(Normal3d)
 #define glRectsv               MANGLE(Rectsv)
 #define glReferencePlaneSGIX           MANGLE(ReferencePlaneSGIX)
 #define glRenderbufferStorageEXT               MANGLE(RenderbufferStorageEXT)
+#define glRenderbufferStorageMultisampleEXT            MANGLE(RenderbufferStorageMultisampleEXT)
 #define glRenderMode           MANGLE(RenderMode)
 #define glReplacementCodePointerSUN            MANGLE(ReplacementCodePointerSUN)
 #define glReplacementCodeubSUN         MANGLE(ReplacementCodeubSUN)
 #define glSpriteParameteriSGIX         MANGLE(SpriteParameteriSGIX)
 #define glSpriteParameterivSGIX                MANGLE(SpriteParameterivSGIX)
 #define glStartInstrumentsSGIX         MANGLE(StartInstrumentsSGIX)
+#define glStencilClearTagEXT           MANGLE(StencilClearTagEXT)
 #define glStencilFunc          MANGLE(StencilFunc)
 #define glStencilFuncSeparateATI               MANGLE(StencilFuncSeparateATI)
 #define glStencilFuncSeparate          MANGLE(StencilFuncSeparate)
 #define glTextureLightEXT              MANGLE(TextureLightEXT)
 #define glTextureMaterialEXT           MANGLE(TextureMaterialEXT)
 #define glTextureNormalEXT             MANGLE(TextureNormalEXT)
-#define glTraceAssertAttribMESA                MANGLE(TraceAssertAttribMESA)
-#define glTraceCommentMESA             MANGLE(TraceCommentMESA)
-#define glTraceListMESA                MANGLE(TraceListMESA)
-#define glTracePointerMESA             MANGLE(TracePointerMESA)
-#define glTracePointerRangeMESA                MANGLE(TracePointerRangeMESA)
-#define glTraceTextureMESA             MANGLE(TraceTextureMESA)
 #define glTrackMatrixNV                MANGLE(TrackMatrixNV)
 #define glTranslated           MANGLE(Translated)
 #define glTranslatef           MANGLE(Translatef)
 #define glUniform4iv           MANGLE(Uniform4iv)
 #define glUniformMatrix2fvARB          MANGLE(UniformMatrix2fvARB)
 #define glUniformMatrix2fv             MANGLE(UniformMatrix2fv)
+#define glUniformMatrix2x3fv           MANGLE(UniformMatrix2x3fv)
+#define glUniformMatrix2x4fv           MANGLE(UniformMatrix2x4fv)
 #define glUniformMatrix3fvARB          MANGLE(UniformMatrix3fvARB)
 #define glUniformMatrix3fv             MANGLE(UniformMatrix3fv)
+#define glUniformMatrix3x2fv           MANGLE(UniformMatrix3x2fv)
+#define glUniformMatrix3x4fv           MANGLE(UniformMatrix3x4fv)
 #define glUniformMatrix4fvARB          MANGLE(UniformMatrix4fvARB)
 #define glUniformMatrix4fv             MANGLE(UniformMatrix4fv)
+#define glUniformMatrix4x2fv           MANGLE(UniformMatrix4x2fv)
+#define glUniformMatrix4x3fv           MANGLE(UniformMatrix4x3fv)
 #define glUnlockArraysEXT              MANGLE(UnlockArraysEXT)
 #define glUnmapBufferARB               MANGLE(UnmapBufferARB)
 #define glUnmapBuffer          MANGLE(UnmapBuffer)