driUpdateTextureLRU(&bo_legacy->tobj->base);
if (bo_legacy->dirty || bo_legacy->tobj->base.dirty_images[0]) {
- /* Copy to VRAM using a blit.
- * All memory is 4K aligned. We're using 1024 pixels wide blits.
- */
- drm_radeon_texture_t tex;
- drm_radeon_tex_image_t tmp;
- int ret;
-
- tex.offset = bo_legacy->offset;
- tex.image = &tmp;
- assert(!(tex.offset & 1023));
-
- tmp.x = 0;
- tmp.y = 0;
- if (bo->size < 4096) {
- tmp.width = (bo->size + 3) / 4;
- tmp.height = 1;
- } else {
- tmp.width = 1024;
- tmp.height = (bo->size + 4095) / 4096;
- }
- tmp.data = bo_legacy->ptr;
- tex.format = RADEON_TXFORMAT_ARGB8888;
- tex.width = tmp.width;
- tex.height = tmp.height;
- tex.pitch = MAX2(tmp.width / 16, 1);
- do {
- ret = drmCommandWriteRead(bo->bom->fd,
- DRM_RADEON_TEXTURE,
- &tex,
- sizeof(drm_radeon_texture_t));
- if (ret) {
- if (RADEON_DEBUG & DEBUG_IOCTL)
- fprintf(stderr, "DRM_RADEON_TEXTURE: again!\n");
- usleep(1);
- }
- } while (ret == -EAGAIN);
- bo_legacy->dirty = 0;
- bo_legacy->tobj->base.dirty_images[0] = 0;
+ if (IS_R600_CLASS(boml->screen)) {
+ char *src = bo_legacy->ptr;
+ char *dst = (char *) boml->screen->driScreen->pFB +
+ (bo_legacy->offset - boml->fb_location);
+
+ /* FIXME: alignment, pitch, etc. */
+ r600_sw_blit(src, 0, dst, 0, 0, 0, 1, 1, bo->size);
+ } else {
+ /* Copy to VRAM using a blit.
+ * All memory is 4K aligned. We're using 1024 pixels wide blits.
+ */
+ drm_radeon_texture_t tex;
+ drm_radeon_tex_image_t tmp;
+ int ret;
+
+ tex.offset = bo_legacy->offset;
+ tex.image = &tmp;
+ assert(!(tex.offset & 1023));
+
+ tmp.x = 0;
+ tmp.y = 0;
+ if (bo->size < 4096) {
+ tmp.width = (bo->size + 3) / 4;
+ tmp.height = 1;
+ } else {
+ tmp.width = 1024;
+ tmp.height = (bo->size + 4095) / 4096;
+ }
+ tmp.data = bo_legacy->ptr;
+ tex.format = RADEON_TXFORMAT_ARGB8888;
+ tex.width = tmp.width;
+ tex.height = tmp.height;
+ tex.pitch = MAX2(tmp.width / 16, 1);
+ do {
+ ret = drmCommandWriteRead(bo->bom->fd,
+ DRM_RADEON_TEXTURE,
+ &tex,
+ sizeof(drm_radeon_texture_t));
+ if (ret) {
+ if (RADEON_DEBUG & DEBUG_IOCTL)
+ fprintf(stderr, "DRM_RADEON_TEXTURE: again!\n");
+ usleep(1);
+ }
+ } while (ret == -EAGAIN);
+ }
+ bo_legacy->dirty = 0;
+ bo_legacy->tobj->base.dirty_images[0] = 0;
}
return 0;
}