/* complicated error checking... */
for (output = 0; output < n; output++) {
- destMask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
-
if (!no_error) {
- /* From the OpenGL 3.0 specification, page 258:
- * "Each buffer listed in bufs must be one of the values from tables
- * 4.5 or 4.6. Otherwise, an INVALID_ENUM error is generated.
- */
- if (destMask[output] == BAD_MASK) {
- _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
- caller, _mesa_enum_to_string(buffers[output]));
- return;
- }
-
/* From the OpenGL 4.5 specification, page 493 (page 515 of the PDF)
* "An INVALID_ENUM error is generated if any value in bufs is FRONT,
* LEFT, RIGHT, or FRONT_AND_BACK . This restriction applies to both
* these constants may themselves refer to multiple buffers, as shown
* in table 17.4."
*
- * And on page 492 (page 514 of the PDF):
+ * From the OpenGL 4.5 specification, page 492 (page 514 of the PDF):
* "If the default framebuffer is affected, then each of the constants
* must be one of the values listed in table 17.6 or the special value
* BACK. When BACK is used, n must be 1 and color values are written
* For OpenGL 4.x we check that behaviour. For any previous version we
* keep considering it wrong (as INVALID_ENUM).
*/
- if (util_bitcount(destMask[output]) > 1) {
- if (_mesa_is_winsys_fbo(fb) && ctx->Version >= 40 &&
- buffers[output] == GL_BACK) {
- if (n != 1) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s(with GL_BACK n must be 1)",
- caller);
- return;
- }
- } else {
- _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
- caller, _mesa_enum_to_string(buffers[output]));
+ if (buffers[output] == GL_BACK &&
+ _mesa_is_winsys_fbo(fb) &&
+ _mesa_is_desktop_gl(ctx) &&
+ ctx->Version >= 40) {
+ if (n != 1) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(with GL_BACK n must be 1)",
+ caller);
return;
}
+ } else if (buffers[output] == GL_FRONT ||
+ buffers[output] == GL_LEFT ||
+ buffers[output] == GL_RIGHT ||
+ buffers[output] == GL_FRONT_AND_BACK ||
+ (buffers[output] == GL_BACK &&
+ _mesa_is_desktop_gl(ctx))) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
+ caller, _mesa_enum_to_string(buffers[output]));
+ return;
+ }
+ }
+
+ destMask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
+
+ if (!no_error) {
+ /* From the OpenGL 3.0 specification, page 258:
+ * "Each buffer listed in bufs must be one of the values from tables
+ * 4.5 or 4.6. Otherwise, an INVALID_ENUM error is generated.
+ */
+ if (destMask[output] == BAD_MASK) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
+ caller, _mesa_enum_to_string(buffers[output]));
+ return;
}
/* Section 4.2 (Whole Framebuffer Operations) of the OpenGL ES 3.0