This fixes:
GL45-CTS.gpu_shader5.texture_gather_offset_color_repeat
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
offset.SwizzleZ = imm_src.SwizzleZ;
offset.Padding = 0;
break;
+ case PROGRAM_INPUT:
+ imm_src = t->inputs[t->inputMapping[imm_src.Index]];
+ offset.File = imm_src.File;
+ offset.Index = imm_src.Index;
+ offset.SwizzleX = GET_SWZ(in_offset->swizzle, 0);
+ offset.SwizzleY = GET_SWZ(in_offset->swizzle, 1);
+ offset.SwizzleZ = GET_SWZ(in_offset->swizzle, 2);
+ offset.Padding = 0;
+ break;
case PROGRAM_TEMPORARY:
imm_src = ureg_src(t->temps[in_offset->index]);
offset.File = imm_src.File;