#include "main/feedback.h"
#include "main/formats.h"
#include "main/format_unpack.h"
+#include "main/framebuffer.h"
#include "main/glformats.h"
#include "main/image.h"
#include "main/macros.h"
if (ctx->RasterDiscard)
_mesa_set_enable(ctx, GL_RASTERIZER_DISCARD, GL_FALSE);
- save->DrawBufferName = ctx->DrawBuffer->Name;
- save->ReadBufferName = ctx->ReadBuffer->Name;
+ _mesa_reference_framebuffer(&save->DrawBuffer, ctx->DrawBuffer);
+ _mesa_reference_framebuffer(&save->ReadBuffer, ctx->ReadBuffer);
}
}
if (save->TransformFeedbackNeedsResume)
_mesa_ResumeTransformFeedback();
- if (ctx->DrawBuffer->Name != save->DrawBufferName)
- _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, save->DrawBufferName);
-
- if (ctx->ReadBuffer->Name != save->ReadBufferName)
- _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, save->ReadBufferName);
+ _mesa_bind_framebuffers(ctx, save->DrawBuffer, save->ReadBuffer);
+ _mesa_reference_framebuffer(&save->DrawBuffer, NULL);
+ _mesa_reference_framebuffer(&save->ReadBuffer, NULL);
if (state & MESA_META_DRAW_BUFFERS) {
_mesa_drawbuffers(ctx, ctx->DrawBuffer, ctx->Const.MaxDrawBuffers,
GLboolean RasterDiscard;
GLboolean TransformFeedbackNeedsResume;
- GLuint DrawBufferName, ReadBufferName;
+ struct gl_framebuffer *DrawBuffer;
+ struct gl_framebuffer *ReadBuffer;
/** MESA_META_DRAW_BUFFERS */
GLenum ColorDrawBuffers[MAX_DRAW_BUFFERS];