#include "texcompress.h"
#include "texformat.h"
#include "teximage.h"
+#include "texstore.h"
#include "image.h"
const GLenum srcFormat = convertFormat->BaseFormat;
GLint dstRowStride
= _mesa_compressed_row_stride(dstImage->TexFormat->MesaFormat, dstWidth);
+ const StoreTexImageFunc storeImage =
+ _mesa_get_texstore_func(dstImage->TexFormat->MesaFormat);
+
ASSERT(srcFormat == GL_RGB || srcFormat == GL_RGBA);
- dstImage->TexFormat->StoreImage(ctx, 2, dstImage->_BaseFormat,
- dstImage->TexFormat,
- dstImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride, 0, /* strides */
- dstWidth, dstHeight, 1, /* size */
- srcFormat, CHAN_TYPE,
- dstData, /* src data, actually */
- &ctx->DefaultPacking);
+
+ storeImage(ctx, 2, dstImage->_BaseFormat,
+ dstImage->TexFormat,
+ dstImage->Data,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride, 0, /* strides */
+ dstWidth, dstHeight, 1, /* size */
+ srcFormat, CHAN_TYPE,
+ dstData, /* src data, actually */
+ &ctx->DefaultPacking);
+
/* swap src and dest pointers */
temp = (GLubyte *) srcData;
srcData = dstData;