#include "util/u_memory.h"
#include "util/u_rect.h"
#include "util/u_inlines.h"
+#include "util/u_format.h"
#include "egldriver.h"
#include "eglcurrent.h"
-#include "eglconfigutil.h"
#include "egllog.h"
#include "native.h"
#endif /* EGL_MESA_screen_surface */
+/**
+ * Initialize and validate the EGL config attributes.
+ */
+static EGLBoolean
+init_config_attributes(_EGLConfig *conf, EGLint api_mask,
+ const struct native_config *nconf)
+{
+ uint rgba[4], depth_stencil[2], buffer_size;
+ EGLint surface_type;
+ EGLint i;
+
+ /* get the color and depth/stencil component sizes */
+ assert(nconf->color_format != PIPE_FORMAT_NONE);
+ buffer_size = 0;
+ for (i = 0; i < 4; i++) {
+ rgba[i] = util_format_get_component_bits(nconf->color_format,
+ UTIL_FORMAT_COLORSPACE_RGB, i);
+ buffer_size += rgba[i];
+ }
+ for (i = 0; i < 2; i++) {
+ if (nconf->depth_format != PIPE_FORMAT_NONE) {
+ depth_stencil[i] = util_format_get_component_bits(nconf->depth_format,
+ UTIL_FORMAT_COLORSPACE_ZS, i);
+ }
+ else {
+ depth_stencil[i] = 0;
+ }
+ }
+
+ surface_type = 0x0;
+ if (nconf->window_bit)
+ surface_type |= EGL_WINDOW_BIT;
+ if (nconf->pixmap_bit)
+ surface_type |= EGL_PIXMAP_BIT;
+#ifdef EGL_MESA_screen_surface
+ if (nconf->scanout_bit)
+ surface_type |= EGL_SCREEN_BIT_MESA;
+#endif
+
+ if (nconf->buffer_mask & (1 << NATIVE_ATTACHMENT_BACK_LEFT))
+ surface_type |= EGL_PBUFFER_BIT;
+
+ SET_CONFIG_ATTRIB(conf, EGL_CONFORMANT, api_mask);
+ SET_CONFIG_ATTRIB(conf, EGL_RENDERABLE_TYPE, api_mask);
+
+ SET_CONFIG_ATTRIB(conf, EGL_RED_SIZE, rgba[0]);
+ SET_CONFIG_ATTRIB(conf, EGL_GREEN_SIZE, rgba[1]);
+ SET_CONFIG_ATTRIB(conf, EGL_BLUE_SIZE, rgba[2]);
+ SET_CONFIG_ATTRIB(conf, EGL_ALPHA_SIZE, rgba[3]);
+ SET_CONFIG_ATTRIB(conf, EGL_BUFFER_SIZE, buffer_size);
+
+ SET_CONFIG_ATTRIB(conf, EGL_DEPTH_SIZE, depth_stencil[0]);
+ SET_CONFIG_ATTRIB(conf, EGL_STENCIL_SIZE, depth_stencil[1]);
+
+ SET_CONFIG_ATTRIB(conf, EGL_SURFACE_TYPE, surface_type);
+
+ SET_CONFIG_ATTRIB(conf, EGL_NATIVE_RENDERABLE, EGL_TRUE);
+ if (surface_type & EGL_WINDOW_BIT) {
+ SET_CONFIG_ATTRIB(conf, EGL_NATIVE_VISUAL_ID, nconf->native_visual_id);
+ SET_CONFIG_ATTRIB(conf, EGL_NATIVE_VISUAL_TYPE,
+ nconf->native_visual_type);
+ }
+
+ if (surface_type & EGL_PBUFFER_BIT) {
+ SET_CONFIG_ATTRIB(conf, EGL_BIND_TO_TEXTURE_RGB, EGL_TRUE);
+ if (rgba[3])
+ SET_CONFIG_ATTRIB(conf, EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE);
+
+ SET_CONFIG_ATTRIB(conf, EGL_MAX_PBUFFER_WIDTH, 4096);
+ SET_CONFIG_ATTRIB(conf, EGL_MAX_PBUFFER_HEIGHT, 4096);
+ SET_CONFIG_ATTRIB(conf, EGL_MAX_PBUFFER_PIXELS, 4096 * 4096);
+ }
+
+ SET_CONFIG_ATTRIB(conf, EGL_LEVEL, nconf->level);
+ SET_CONFIG_ATTRIB(conf, EGL_SAMPLES, nconf->samples);
+ SET_CONFIG_ATTRIB(conf, EGL_SAMPLE_BUFFERS, 1);
+
+ if (nconf->slow_config)
+ SET_CONFIG_ATTRIB(conf, EGL_CONFIG_CAVEAT, EGL_SLOW_CONFIG);
+
+ if (nconf->transparent_rgb) {
+ rgba[0] = nconf->transparent_rgb_values[0];
+ rgba[1] = nconf->transparent_rgb_values[1];
+ rgba[2] = nconf->transparent_rgb_values[2];
+
+ SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_TYPE, EGL_TRANSPARENT_RGB);
+ SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_RED_VALUE, rgba[0]);
+ SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_GREEN_VALUE, rgba[1]);
+ SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_BLUE_VALUE, rgba[2]);
+ }
+
+ return _eglValidateConfig(conf, EGL_FALSE);
+}
+
/**
* Initialize an EGL config from the native config.
*/
{
struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
struct egl_g3d_config *gconf = egl_g3d_config(conf);
- const __GLcontextModes *mode = &nconf->mode;
EGLint buffer_mask, api_mask;
EGLBoolean valid;
EGLint i;
- buffer_mask = ST_ATTACHMENT_FRONT_LEFT_MASK;
- if (mode->doubleBufferMode)
+ buffer_mask = 0x0;
+ if (nconf->buffer_mask & (1 << NATIVE_ATTACHMENT_FRONT_LEFT))
+ buffer_mask |= ST_ATTACHMENT_FRONT_LEFT_MASK;
+ if (nconf->buffer_mask & (1 << NATIVE_ATTACHMENT_BACK_LEFT))
buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK;
- if (mode->stereoMode) {
+ if (nconf->buffer_mask & (1 << NATIVE_ATTACHMENT_FRONT_RIGHT))
buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK;
- if (mode->doubleBufferMode)
- buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK;
- }
+ if (nconf->buffer_mask & (1 << NATIVE_ATTACHMENT_BACK_RIGHT))
+ buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK;
gconf->stvis.buffer_mask = buffer_mask;
gconf->stvis.color_format = nconf->color_format;
gconf->stvis.depth_stencil_format = nconf->depth_format;
gconf->stvis.accum_format = PIPE_FORMAT_NONE;
- gconf->stvis.samples = 0;
+ gconf->stvis.samples = nconf->samples;
gconf->stvis.render_buffer = (buffer_mask & ST_ATTACHMENT_BACK_LEFT_MASK) ?
ST_ATTACHMENT_BACK_LEFT : ST_ATTACHMENT_FRONT_LEFT;
}
}
/* this is required by EGL, not by OpenGL ES */
- if ((mode->drawableType & GLX_WINDOW_BIT) && !mode->doubleBufferMode)
+ if (nconf->window_bit &&
+ gconf->stvis.render_buffer != ST_ATTACHMENT_BACK_LEFT)
api_mask &= ~(EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT);
if (!api_mask) {
_eglLog(_EGL_DEBUG, "no state tracker supports config 0x%x",
- mode->visualID);
+ nconf->native_visual_id);
}
- valid = _eglConfigFromContextModesRec(&gconf->base,
- mode, api_mask, api_mask);
- if (valid) {
-#ifdef EGL_MESA_screen_surface
- /* check if scanout surface bit is set */
- if (nconf->scanout_bit) {
- EGLint val = GET_CONFIG_ATTRIB(&gconf->base, EGL_SURFACE_TYPE);
- val |= EGL_SCREEN_BIT_MESA;
- SET_CONFIG_ATTRIB(&gconf->base, EGL_SURFACE_TYPE, val);
- }
-#endif
- valid = _eglValidateConfig(&gconf->base, EGL_FALSE);
- }
+ valid = init_config_attributes(&gconf->base, api_mask, nconf);
if (!valid) {
- _eglLog(_EGL_DEBUG, "skip invalid config 0x%x", mode->visualID);
+ _eglLog(_EGL_DEBUG, "skip invalid config 0x%x", nconf->native_visual_id);
return EGL_FALSE;
}
#define _NATIVE_H_
#include "EGL/egl.h" /* for EGL native types */
-#include "GL/gl.h" /* for GL types needed by __GLcontextModes */
-#include "GL/internal/glcore.h" /* for __GLcontextModes */
#include "pipe/p_compiler.h"
#include "pipe/p_screen.h"
void (*wait)(struct native_surface *nsurf);
};
+/**
+ * Describe a native display config.
+ */
struct native_config {
- /* __GLcontextModes should go away some day */
- __GLcontextModes mode;
+ /* available buffers and their format */
+ uint buffer_mask;
enum pipe_format color_format;
enum pipe_format depth_format;
enum pipe_format stencil_format;
- /* treat it as an additional flag to mode.drawableType */
+ /* supported surface types */
+ boolean window_bit;
+ boolean pixmap_bit;
boolean scanout_bit;
+
+ int native_visual_id;
+ int native_visual_type;
+ int level;
+ int samples;
+ boolean slow_config;
+ boolean transparent_rgb;
+ int transparent_rgb_values[3];
};
/**
/**
* Get the supported configs. The configs are owned by the display, but
* the returned array should be free()ed.
- *
- * The configs will be converted to EGL config by
- * _eglConfigFromContextModesRec and validated by _eglValidateConfig.
- * Those failing to pass the test will be skipped.
*/
const struct native_config **(*get_configs)(struct native_display *ndpy,
int *num_configs);
/**
* Test if a pixmap is supported by the given config. Required unless no
- * config has GLX_PIXMAP_BIT set.
+ * config has pixmap_bit set.
*
* This function is usually called to find a config that supports a given
* pixmap. Thus, it is usually called with the same pixmap in a row.
/**
- * Create a window surface. Required unless no config has GLX_WINDOW_BIT
- * set.
+ * Create a window surface. Required unless no config has window_bit set.
*/
struct native_surface *(*create_window_surface)(struct native_display *ndpy,
EGLNativeWindowType win,
const struct native_config *nconf);
/**
- * Create a pixmap surface. Required unless no config has GLX_PIXMAP_BIT
- * set.
+ * Create a pixmap surface. Required unless no config has pixmap_bit set.
*/
struct native_surface *(*create_pixmap_surface)(struct native_display *ndpy,
EGLNativePixmapType pix,
int *num_modes);
/**
- * Create a scan-out surface. Required unless no config has
- * GLX_SCREEN_BIT_MESA set.
+ * Create a scan-out surface. Required unless no config has scanout_bit
+ * set.
*/
struct native_surface *(*create_scanout_surface)(struct native_display *ndpy,
const struct native_config *nconf,
nconf = &kdpy->config->base;
- /* always double-buffered */
- nconf->mode.doubleBufferMode = TRUE;
+ nconf->buffer_mask =
+ (1 << NATIVE_ATTACHMENT_FRONT_LEFT) |
+ (1 << NATIVE_ATTACHMENT_BACK_LEFT);
format = PIPE_FORMAT_B8G8R8A8_UNORM;
if (!kms_display_is_format_supported(&kdpy->base, format, TRUE)) {
return NULL;
nconf->color_format = format;
- nconf->mode.redBits = 8;
- nconf->mode.greenBits = 8;
- nconf->mode.blueBits = 8;
- nconf->mode.alphaBits = 8;
- nconf->mode.rgbBits = 32;
format = PIPE_FORMAT_Z24_UNORM_S8_USCALED;
if (!kms_display_is_format_supported(&kdpy->base, format, FALSE)) {
if (!kms_display_is_format_supported(&kdpy->base, format, FALSE))
format = PIPE_FORMAT_NONE;
}
- if (format != PIPE_FORMAT_NONE) {
- nconf->depth_format = format;
- nconf->stencil_format = format;
-
- nconf->mode.depthBits = 24;
- nconf->mode.stencilBits = 8;
- nconf->mode.haveDepthBuffer = TRUE;
- nconf->mode.haveStencilBuffer = TRUE;
- }
+ nconf->depth_format = format;
+ nconf->stencil_format = format;
nconf->scanout_bit = TRUE;
- nconf->mode.drawableType = GLX_PBUFFER_BIT;
- nconf->mode.swapMethod = GLX_SWAP_EXCHANGE_OML;
-
- nconf->mode.visualID = 0;
- nconf->mode.visualType = EGL_NONE;
-
- nconf->mode.renderType = GLX_RGBA_BIT;
- nconf->mode.rgbMode = TRUE;
- nconf->mode.xRenderable = FALSE;
}
configs = malloc(sizeof(*configs));
if (!mode->doubleBufferMode)
return FALSE;
- nconf->mode = *mode;
- nconf->mode.renderType = GLX_RGBA_BIT;
- nconf->mode.rgbMode = TRUE;
- /* pbuffer is always supported */
- nconf->mode.drawableType |= GLX_PBUFFER_BIT;
- /* the swap method is always copy */
- nconf->mode.swapMethod = GLX_SWAP_COPY_OML;
-
- /* fix up */
- nconf->mode.rgbBits =
- nconf->mode.redBits + nconf->mode.greenBits +
- nconf->mode.blueBits + nconf->mode.alphaBits;
- if (!(nconf->mode.drawableType & GLX_WINDOW_BIT)) {
- nconf->mode.visualID = 0;
- nconf->mode.visualType = GLX_NONE;
- }
- if (!(nconf->mode.drawableType & GLX_PBUFFER_BIT)) {
- nconf->mode.bindToTextureRgb = FALSE;
- nconf->mode.bindToTextureRgba = FALSE;
- }
+ /* only interested in native renderable configs */
+ if (!mode->xRenderable || !mode->drawableType)
+ return FALSE;
nconf->color_format = PIPE_FORMAT_NONE;
nconf->depth_format = PIPE_FORMAT_NONE;
nconf->stencil_format = PIPE_FORMAT_NONE;
+ nconf->buffer_mask = 1 << NATIVE_ATTACHMENT_FRONT_LEFT;
+ if (mode->doubleBufferMode)
+ nconf->buffer_mask |= 1 << NATIVE_ATTACHMENT_BACK_LEFT;
+ if (mode->stereoMode) {
+ nconf->buffer_mask |= 1 << NATIVE_ATTACHMENT_FRONT_RIGHT;
+ if (mode->doubleBufferMode)
+ nconf->buffer_mask |= 1 << NATIVE_ATTACHMENT_BACK_RIGHT;
+ }
+
/* choose color format */
num_formats = choose_color_format(mode, formats);
for (i = 0; i < num_formats; i++) {
break;
}
}
- if ((nconf->mode.depthBits && nconf->depth_format == PIPE_FORMAT_NONE) ||
- (nconf->mode.stencilBits && nconf->stencil_format == PIPE_FORMAT_NONE))
+ if ((mode->depthBits && nconf->depth_format == PIPE_FORMAT_NONE) ||
+ (mode->stencilBits && nconf->stencil_format == PIPE_FORMAT_NONE))
return FALSE;
+ if (mode->drawableType & GLX_WINDOW_BIT)
+ nconf->window_bit = TRUE;
+ if (mode->drawableType & GLX_PIXMAP_BIT)
+ nconf->pixmap_bit = TRUE;
+
+ nconf->native_visual_id = mode->visualID;
+ nconf->native_visual_type = mode->visualType;
+ nconf->level = mode->level;
+ nconf->samples = mode->samples;
+
+ nconf->slow_config = (mode->visualRating == GLX_SLOW_CONFIG);
+
+ if (mode->transparentPixel == GLX_TRANSPARENT_RGB) {
+ nconf->transparent_rgb = TRUE;
+ nconf->transparent_rgb_values[0] = mode->transparentRed;
+ nconf->transparent_rgb_values[1] = mode->transparentGreen;
+ nconf->transparent_rgb_values[2] = mode->transparentBlue;
+ }
+
return TRUE;
}
for (i = 0; i < num_visuals; i++) {
for (j = 0; j < 2; j++) {
struct ximage_config *xconf = &xdpy->configs[count];
- __GLcontextModes *mode = &xconf->base.mode;
xconf->visual = &visuals[i];
xconf->base.color_format = choose_format(xconf->visual);
if (xconf->base.color_format == PIPE_FORMAT_NONE)
continue;
- x11_screen_convert_visual(xdpy->xscr, xconf->visual, mode);
- /* support double buffer mode */
- mode->doubleBufferMode = TRUE;
+ xconf->base.buffer_mask =
+ (1 << NATIVE_ATTACHMENT_FRONT_LEFT) |
+ (1 << NATIVE_ATTACHMENT_BACK_LEFT);
xconf->base.depth_format = PIPE_FORMAT_NONE;
xconf->base.stencil_format = PIPE_FORMAT_NONE;
if (j == 1) {
xconf->base.depth_format = PIPE_FORMAT_Z24_UNORM_S8_USCALED;
xconf->base.stencil_format = PIPE_FORMAT_Z24_UNORM_S8_USCALED;
- mode->depthBits = 24;
- mode->stencilBits = 8;
- mode->haveDepthBuffer = TRUE;
- mode->haveStencilBuffer = TRUE;
}
- mode->maxPbufferWidth = 4096;
- mode->maxPbufferHeight = 4096;
- mode->maxPbufferPixels = 4096 * 4096;
- mode->drawableType =
- GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT;
- mode->swapMethod = GLX_SWAP_EXCHANGE_OML;
-
- if (mode->alphaBits)
- mode->bindToTextureRgba = TRUE;
- else
- mode->bindToTextureRgb = TRUE;
+ xconf->base.window_bit = TRUE;
+ xconf->base.pixmap_bit = TRUE;
+
+ xconf->base.native_visual_id = xconf->visual->visualid;
+#if defined(__cplusplus) || defined(c_plusplus)
+ xconf->base.native_visual_type = xconf->visual->c_class;
+#else
+ xconf->base.native_visual_type = xconf->visual->class;
+#endif
+
+ xconf->base.slow_config = TRUE;
count++;
}
return xscr->visuals;
}
-void
-x11_screen_convert_visual(struct x11_screen *xscr, const XVisualInfo *visual,
- __GLcontextModes *mode)
-{
- int r, g, b, a;
- int visual_type;
-
- r = util_bitcount(visual->red_mask);
- g = util_bitcount(visual->green_mask);
- b = util_bitcount(visual->blue_mask);
- a = visual->depth - (r + g + b);
-#if defined(__cplusplus) || defined(c_plusplus)
- visual_type = visual->c_class;
-#else
- visual_type = visual->class;
-#endif
-
- /* convert to GLX visual type */
- switch (visual_type) {
- case TrueColor:
- visual_type = GLX_TRUE_COLOR;
- break;
- case DirectColor:
- visual_type = GLX_DIRECT_COLOR;
- break;
- case PseudoColor:
- visual_type = GLX_PSEUDO_COLOR;
- break;
- case StaticColor:
- visual_type = GLX_STATIC_COLOR;
- break;
- case GrayScale:
- visual_type = GLX_GRAY_SCALE;
- break;
- case StaticGray:
- visual_type = GLX_STATIC_GRAY;
- break;
- default:
- visual_type = GLX_NONE;
- break;
- }
-
- mode->rgbBits = r + g + b + a;
- mode->redBits = r;
- mode->greenBits = g;
- mode->blueBits = b;
- mode->alphaBits = a;
- mode->visualID = visual->visualid;
- mode->visualType = visual_type;
-
- /* sane defaults */
- mode->renderType = GLX_RGBA_BIT;
- mode->rgbMode = TRUE;
- mode->visualRating = GLX_SLOW_CONFIG;
- mode->xRenderable = TRUE;
-}
-
/**
* Return the GLX fbconfigs.
*/
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/extensions/dri2tokens.h>
+#include "GL/gl.h" /* for GL types needed by __GLcontextModes */
+#include "GL/internal/glcore.h" /* for __GLcontextModes */
#include "pipe/p_compiler.h"
#include "common/native.h"
const XVisualInfo *
x11_screen_get_visuals(struct x11_screen *xscr, int *num_visuals);
-void
-x11_screen_convert_visual(struct x11_screen *xscr, const XVisualInfo *visual,
- __GLcontextModes *mode);
-
const __GLcontextModes *
x11_screen_get_glx_configs(struct x11_screen *xscr);