glx: indent -br -i3 -npcs --no-tabs compsize.c
authorRALOVICH, Kristóf <tade60@freemail.hu>
Mon, 13 Oct 2008 11:12:37 +0000 (13:12 +0200)
committerBrian Paul <brian.paul@tungstengraphics.com>
Mon, 13 Oct 2008 22:53:38 +0000 (16:53 -0600)
src/glx/x11/compsize.c

index d25396f6803c44c70bec52a0f36f2e01c303399e..f8f453d89103dcbe030de0de102a3eef870f1b87 100644 (file)
 /*
 ** Return the number of elements per group of a specified format
 */
-GLint __glElementsPerGroup(GLenum format, GLenum type) 
+GLint
+__glElementsPerGroup(GLenum format, GLenum type)
 {
-    /*
+   /*
     ** To make row length computation valid for image extraction,
     ** packed pixel types assume elements per group equals one.
     */
-    switch(type) {
-    case GL_UNSIGNED_BYTE_3_3_2:
-    case GL_UNSIGNED_BYTE_2_3_3_REV:
-    case GL_UNSIGNED_SHORT_5_6_5:
-    case GL_UNSIGNED_SHORT_5_6_5_REV:
-    case GL_UNSIGNED_SHORT_4_4_4_4:
-    case GL_UNSIGNED_SHORT_4_4_4_4_REV:
-    case GL_UNSIGNED_SHORT_5_5_5_1:
-    case GL_UNSIGNED_SHORT_1_5_5_5_REV:
-    case GL_UNSIGNED_SHORT_8_8_APPLE:
-    case GL_UNSIGNED_SHORT_8_8_REV_APPLE:
-    case GL_UNSIGNED_SHORT_15_1_MESA:
-    case GL_UNSIGNED_SHORT_1_15_REV_MESA:
-    case GL_UNSIGNED_INT_8_8_8_8:
-    case GL_UNSIGNED_INT_8_8_8_8_REV:
-    case GL_UNSIGNED_INT_10_10_10_2:
-    case GL_UNSIGNED_INT_2_10_10_10_REV:
-    case GL_UNSIGNED_INT_24_8_NV:
-    case GL_UNSIGNED_INT_24_8_MESA:
-    case GL_UNSIGNED_INT_8_24_REV_MESA:
+   switch (type) {
+   case GL_UNSIGNED_BYTE_3_3_2:
+   case GL_UNSIGNED_BYTE_2_3_3_REV:
+   case GL_UNSIGNED_SHORT_5_6_5:
+   case GL_UNSIGNED_SHORT_5_6_5_REV:
+   case GL_UNSIGNED_SHORT_4_4_4_4:
+   case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+   case GL_UNSIGNED_SHORT_5_5_5_1:
+   case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+   case GL_UNSIGNED_SHORT_8_8_APPLE:
+   case GL_UNSIGNED_SHORT_8_8_REV_APPLE:
+   case GL_UNSIGNED_SHORT_15_1_MESA:
+   case GL_UNSIGNED_SHORT_1_15_REV_MESA:
+   case GL_UNSIGNED_INT_8_8_8_8:
+   case GL_UNSIGNED_INT_8_8_8_8_REV:
+   case GL_UNSIGNED_INT_10_10_10_2:
+   case GL_UNSIGNED_INT_2_10_10_10_REV:
+   case GL_UNSIGNED_INT_24_8_NV:
+   case GL_UNSIGNED_INT_24_8_MESA:
+   case GL_UNSIGNED_INT_8_24_REV_MESA:
       return 1;
-    default:
+   default:
       break;
-    }
+   }
 
-    switch(format) {
-      case GL_RGB:
-      case GL_BGR:
-       return 3;
-      case GL_422_EXT:
-      case GL_422_REV_EXT:
-      case GL_422_AVERAGE_EXT:
-      case GL_422_REV_AVERAGE_EXT:
-      case GL_YCBCR_422_APPLE:
-      case GL_LUMINANCE_ALPHA:
-       return 2;
-      case GL_RGBA:
-      case GL_BGRA:
-      case GL_ABGR_EXT:
-       return 4;
-      case GL_COLOR_INDEX:
-      case GL_STENCIL_INDEX:
-      case GL_DEPTH_COMPONENT:
-      case GL_RED:
-      case GL_GREEN:
-      case GL_BLUE:
-      case GL_ALPHA:
-      case GL_LUMINANCE:
-      case GL_INTENSITY:
-       return 1;
-      default:
-       return 0;
-    }
+   switch (format) {
+   case GL_RGB:
+   case GL_BGR:
+      return 3;
+   case GL_422_EXT:
+   case GL_422_REV_EXT:
+   case GL_422_AVERAGE_EXT:
+   case GL_422_REV_AVERAGE_EXT:
+   case GL_YCBCR_422_APPLE:
+   case GL_LUMINANCE_ALPHA:
+      return 2;
+   case GL_RGBA:
+   case GL_BGRA:
+   case GL_ABGR_EXT:
+      return 4;
+   case GL_COLOR_INDEX:
+   case GL_STENCIL_INDEX:
+   case GL_DEPTH_COMPONENT:
+   case GL_RED:
+   case GL_GREEN:
+   case GL_BLUE:
+   case GL_ALPHA:
+   case GL_LUMINANCE:
+   case GL_INTENSITY:
+      return 1;
+   default:
+      return 0;
+   }
 }
 
 /*
 ** Return the number of bytes per element, based on the element type (other
 ** than GL_BITMAP).
 */
-GLint __glBytesPerElement(GLenum type) 
+GLint
+__glBytesPerElement(GLenum type)
 {
-    switch(type) {
-      case GL_UNSIGNED_SHORT:
-      case GL_SHORT:
-      case GL_UNSIGNED_SHORT_5_6_5:
-      case GL_UNSIGNED_SHORT_5_6_5_REV:
-      case GL_UNSIGNED_SHORT_4_4_4_4:
-      case GL_UNSIGNED_SHORT_4_4_4_4_REV:
-      case GL_UNSIGNED_SHORT_5_5_5_1:
-      case GL_UNSIGNED_SHORT_1_5_5_5_REV:
-      case GL_UNSIGNED_SHORT_8_8_APPLE:
-      case GL_UNSIGNED_SHORT_8_8_REV_APPLE:
-      case GL_UNSIGNED_SHORT_15_1_MESA:
-      case GL_UNSIGNED_SHORT_1_15_REV_MESA:
-       return 2;
-      case GL_UNSIGNED_BYTE:
-      case GL_BYTE:
-      case GL_UNSIGNED_BYTE_3_3_2:
-      case GL_UNSIGNED_BYTE_2_3_3_REV:
-       return 1;
-      case GL_INT:
-      case GL_UNSIGNED_INT:
-      case GL_FLOAT:
-      case GL_UNSIGNED_INT_8_8_8_8:
-      case GL_UNSIGNED_INT_8_8_8_8_REV:
-      case GL_UNSIGNED_INT_10_10_10_2:
-      case GL_UNSIGNED_INT_2_10_10_10_REV:
-      case GL_UNSIGNED_INT_24_8_NV:
-      case GL_UNSIGNED_INT_24_8_MESA:
-      case GL_UNSIGNED_INT_8_24_REV_MESA:
-       return 4;
-      default:
-       return 0;
-    }
+   switch (type) {
+   case GL_UNSIGNED_SHORT:
+   case GL_SHORT:
+   case GL_UNSIGNED_SHORT_5_6_5:
+   case GL_UNSIGNED_SHORT_5_6_5_REV:
+   case GL_UNSIGNED_SHORT_4_4_4_4:
+   case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+   case GL_UNSIGNED_SHORT_5_5_5_1:
+   case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+   case GL_UNSIGNED_SHORT_8_8_APPLE:
+   case GL_UNSIGNED_SHORT_8_8_REV_APPLE:
+   case GL_UNSIGNED_SHORT_15_1_MESA:
+   case GL_UNSIGNED_SHORT_1_15_REV_MESA:
+      return 2;
+   case GL_UNSIGNED_BYTE:
+   case GL_BYTE:
+   case GL_UNSIGNED_BYTE_3_3_2:
+   case GL_UNSIGNED_BYTE_2_3_3_REV:
+      return 1;
+   case GL_INT:
+   case GL_UNSIGNED_INT:
+   case GL_FLOAT:
+   case GL_UNSIGNED_INT_8_8_8_8:
+   case GL_UNSIGNED_INT_8_8_8_8_REV:
+   case GL_UNSIGNED_INT_10_10_10_2:
+   case GL_UNSIGNED_INT_2_10_10_10_REV:
+   case GL_UNSIGNED_INT_24_8_NV:
+   case GL_UNSIGNED_INT_24_8_MESA:
+   case GL_UNSIGNED_INT_8_24_REV_MESA:
+      return 4;
+   default:
+      return 0;
+   }
 }
 
 /*
 ** Compute memory required for internal packed array of data of given type
 ** and format.
 */
-GLint __glImageSize(GLsizei width, GLsizei height, GLsizei depth,
-                   GLenum format, GLenum type, GLenum target)
+GLint
+__glImageSize(GLsizei width, GLsizei height, GLsizei depth,
+              GLenum format, GLenum type, GLenum target)
 {
-    int bytes_per_row;
-    int components;
+   int bytes_per_row;
+   int components;
 
-    switch( target ) {
-    case GL_PROXY_TEXTURE_1D:
-    case GL_PROXY_TEXTURE_2D:
-    case GL_PROXY_TEXTURE_3D:
-    case GL_PROXY_TEXTURE_4D_SGIS:
-    case GL_PROXY_TEXTURE_CUBE_MAP:
-    case GL_PROXY_TEXTURE_RECTANGLE_ARB:
-    case GL_PROXY_HISTOGRAM:
-    case GL_PROXY_COLOR_TABLE:
-    case GL_PROXY_TEXTURE_COLOR_TABLE_SGI:
-    case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE:
-    case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE:
-    case GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP:
-       return 0;
-    }
+   switch (target) {
+   case GL_PROXY_TEXTURE_1D:
+   case GL_PROXY_TEXTURE_2D:
+   case GL_PROXY_TEXTURE_3D:
+   case GL_PROXY_TEXTURE_4D_SGIS:
+   case GL_PROXY_TEXTURE_CUBE_MAP:
+   case GL_PROXY_TEXTURE_RECTANGLE_ARB:
+   case GL_PROXY_HISTOGRAM:
+   case GL_PROXY_COLOR_TABLE:
+   case GL_PROXY_TEXTURE_COLOR_TABLE_SGI:
+   case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE:
+   case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE:
+   case GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP:
+      return 0;
+   }
 
-    if (width < 0 || height < 0 || depth < 0) {
-       return 0;
-    }
+   if (width < 0 || height < 0 || depth < 0) {
+      return 0;
+   }
 
-    /*
+   /*
     ** Zero is returned if either format or type are invalid.
     */
-    components = __glElementsPerGroup(format,type);
-    if (type == GL_BITMAP) {
-       if (format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX) {
-           bytes_per_row = (width + 7) >> 3;
-       } else {
-           return 0;
-       }
-    } else {
-       bytes_per_row = __glBytesPerElement(type) * width;
-    }
+   components = __glElementsPerGroup(format, type);
+   if (type == GL_BITMAP) {
+      if (format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX) {
+         bytes_per_row = (width + 7) >> 3;
+      }
+      else {
+         return 0;
+      }
+   }
+   else {
+      bytes_per_row = __glBytesPerElement(type) * width;
+   }
 
-    return bytes_per_row * height * depth * components;
+   return bytes_per_row * height * depth * components;
 }