? PIPE_TEX_MIPFILTER_NEAREST
: PIPE_TEX_MIPFILTER_LINEAR);
+ if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
+ &dstX0, &dstY0, &dstX1, &dstY1)) {
+ return; /* nothing to draw/blit */
+ }
+
if (mask & GL_COLOR_BUFFER_BIT) {
struct st_renderbuffer *srcRb =
st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
struct pipe_surface *dstSurf = dstRb->surface;
if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
- /* invert Y */
+ /* invert Y for dest */
+ dstY0 = dstRb->Base.Height - dstY0;
+ dstY1 = dstRb->Base.Height - dstY1;
+ }
+
+ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
+ /* invert Y for src */
srcY0 = srcRb->Base.Height - srcY0;
srcY1 = srcRb->Base.Height - srcY1;
+ }
- dstY0 = dstRb->Base.Height - dstY0;
- dstY1 = dstRb->Base.Height - dstY1;
+ if (srcY0 > srcY1 && dstY0 > dstY1) {
+ /* Both src and dst are upside down. Swap Y to make it
+ * right-side up to increase odds of using a fast path.
+ * Recall that all Gallium raster coords have Y=0=top.
+ */
+ GLint tmp;
+ tmp = srcY0;
+ srcY0 = srcY1;
+ srcY1 = tmp;
+ tmp = dstY0;
+ dstY0 = dstY1;
+ dstY1 = tmp;
}
util_blit_pixels(st->blit,