tbool32 = "bool32"
tuint = "uint"
tuint8 = "uint8"
+tint16 = "int16"
tuint16 = "uint16"
tfloat16 = "float16"
tfloat32 = "float32"
dst_bit_size),
dst_t + str(dst_bit_size), src_t, conv_expr)
-# Special opcode that is the same as f2f16 except that it is safe to remove it
-# if the result is immediately converted back to float32 again. This is
-# generated as part of the precision lowering pass. mp stands for medium
+# Special opcode that is the same as f2f16, i2i16, u2u16 except that it is safe
+# to remove it if the result is immediately converted back to 32 bits again.
+# This is generated as part of the precision lowering pass. mp stands for medium
# precision.
unop_numeric_convert("f2fmp", tfloat16, tfloat, opcodes["f2f16"].const_expr)
+unop_numeric_convert("i2imp", tint16, tint, opcodes["i2i16"].const_expr)
+unop_numeric_convert("u2ump", tuint16, tuint, opcodes["u2u16"].const_expr)
# Unary floating-point rounding operations.
(('~f2u32', ('i2f', 'a@32')), a),
(('~f2u32', ('u2f', 'a@32')), a),
- # Conversions from float16 to float32 and back can always be removed
+ # Conversions from 16 bits to 32 bits and back can always be removed
(('f2f16', ('f2f32', 'a@16')), a),
(('f2fmp', ('f2f32', 'a@16')), a),
+ (('i2i16', ('i2i32', 'a@16')), a),
+ (('i2imp', ('i2i32', 'a@16')), a),
+ (('u2u16', ('u2u32', 'a@16')), a),
+ (('u2ump', ('u2u32', 'a@16')), a),
(('f2f16', ('b2f32', 'a@1')), ('b2f16', a)),
(('f2fmp', ('b2f32', 'a@1')), ('b2f16', a)),
- # Conversions to float16 would be lossy so they should only be removed if
+ (('i2i16', ('b2i32', 'a@1')), ('b2i16', a)),
+ (('i2imp', ('b2i32', 'a@1')), ('b2i16', a)),
+ (('u2u16', ('b2i32', 'a@1')), ('b2i16', a)),
+ (('u2ump', ('b2i32', 'a@1')), ('b2i16', a)),
+ # Conversions to 16 bits would be lossy so they should only be removed if
# the instruction was generated by the precision lowering pass.
(('f2f32', ('f2fmp', 'a@32')), a),
+ (('i2i32', ('i2imp', 'a@32')), a),
+ (('u2u32', ('u2ump', 'a@32')), a),
(('ffloor', 'a(is_integral)'), a),
(('fceil', 'a(is_integral)'), a),
(('~fadd', ('ffma(is_used_once)', a, b, ('fmul', 'c(is_not_const_and_not_fsign)', 'd(is_not_const_and_not_fsign)') ), 'e(is_not_const)'),
('ffma', a, b, ('ffma', c, d, e)), '(info->stage != MESA_SHADER_VERTEX && info->stage != MESA_SHADER_GEOMETRY) && !options->intel_vec4'),
- # Convert f2fmp instructions to concrete f2f16 instructions. At this point
+ # Convert *2*mp instructions to concrete *2*16 instructions. At this point
# any conversions that could have been removed will have been removed in
# nir_opt_algebraic so any remaining ones are required.
(('f2fmp', a), ('f2f16', a)),
+ (('i2imp', a), ('i2i16', a)),
+ (('u2ump', a), ('u2u16', a)),
# Section 8.8 (Integer Functions) of the GLSL 4.60 spec says:
#