Revert "r600g: get rid of dummy pixel shader"
authorMarek Olšák <marek.olsak@amd.com>
Wed, 12 Apr 2017 15:45:30 +0000 (17:45 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Wed, 12 Apr 2017 15:46:21 +0000 (17:46 +0200)
This reverts commit 61e47d92c5196bf0240e322bb1b9d305836559e3.

It causes a hang on RS780.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100663

src/gallium/drivers/r600/r600_pipe.c
src/gallium/drivers/r600/r600_pipe.h
src/gallium/drivers/r600/r600_state_common.c

index 7d8efd2c9b3ebe465b4cf34e76737af2498bf66e..5014f2525cf0cae9d9ecc7813cd7ca0cb161d76b 100644 (file)
@@ -82,6 +82,9 @@ static void r600_destroy_context(struct pipe_context *context)
        if (rctx->fixed_func_tcs_shader)
                rctx->b.b.delete_tcs_state(&rctx->b.b, rctx->fixed_func_tcs_shader);
 
+       if (rctx->dummy_pixel_shader) {
+               rctx->b.b.delete_fs_state(&rctx->b.b, rctx->dummy_pixel_shader);
+       }
        if (rctx->custom_dsa_flush) {
                rctx->b.b.delete_depth_stencil_alpha_state(&rctx->b.b, rctx->custom_dsa_flush);
        }
@@ -206,6 +209,12 @@ static struct pipe_context *r600_create_context(struct pipe_screen *screen,
 
        r600_begin_new_cs(rctx);
 
+       rctx->dummy_pixel_shader =
+               util_make_fragment_cloneinput_shader(&rctx->b.b, 0,
+                                                    TGSI_SEMANTIC_GENERIC,
+                                                    TGSI_INTERPOLATE_CONSTANT);
+       rctx->b.b.bind_fs_state(&rctx->b.b, rctx->dummy_pixel_shader);
+
        return &rctx->b.b;
 
 fail:
index e636ef002461bacb1d17dfa71ad1397fe0ab16f4..7f1ecc278b68949322ead605c7f7c3f13c82b397 100644 (file)
@@ -432,6 +432,9 @@ struct r600_context {
        void                            *custom_blend_resolve;
        void                            *custom_blend_decompress;
        void                            *custom_blend_fastclear;
+       /* With rasterizer discard, there doesn't have to be a pixel shader.
+        * In that case, we bind this one: */
+       void                            *dummy_pixel_shader;
        /* These dummy CMASK and FMASK buffers are used to get around the R6xx hardware
         * bug where valid CMASK and FMASK are required to be present to avoid
         * a hardlock in certain operations but aren't actually used
index 0131ea80d27fe06f1519b0db020e948af3ebe323..5be49dcdfe94dc2bb6c1e3ab9e25cfdb27ad4497 100644 (file)
@@ -725,8 +725,7 @@ static inline void r600_shader_selector_key(const struct pipe_context *ctx,
                if (!key->vs.as_ls)
                        key->vs.as_es = (rctx->gs_shader != NULL);
 
-               if (rctx->ps_shader && rctx->ps_shader->current->shader.gs_prim_id_input &&
-                   !rctx->gs_shader) {
+               if (rctx->ps_shader->current->shader.gs_prim_id_input && !rctx->gs_shader) {
                        key->vs.as_gs_a = true;
                        key->vs.prim_id_out = rctx->ps_shader->current->shader.input[rctx->ps_shader->current->shader.ps_prim_id_input].spi_sid;
                }
@@ -910,6 +909,9 @@ static void r600_bind_ps_state(struct pipe_context *ctx, void *state)
 {
        struct r600_context *rctx = (struct r600_context *)ctx;
 
+       if (!state)
+               state = rctx->dummy_pixel_shader;
+
        rctx->ps_shader = (struct r600_pipe_shader_selector *)state;
 }
 
@@ -1476,8 +1478,7 @@ static bool r600_update_derived_state(struct r600_context *rctx)
                }
        }
 
-       if (rctx->ps_shader)
-               SELECT_SHADER_OR_FAIL(ps);
+       SELECT_SHADER_OR_FAIL(ps);
 
        r600_mark_atom_dirty(rctx, &rctx->shader_stages.atom);
 
@@ -1554,40 +1555,37 @@ static bool r600_update_derived_state(struct r600_context *rctx)
                rctx->b.streamout.enabled_stream_buffers_mask = clip_so_current->enabled_stream_buffers_mask;
        }
 
-       if (rctx->ps_shader) {
-               if (unlikely((ps_dirty || rctx->hw_shader_stages[R600_HW_STAGE_PS].shader != rctx->ps_shader->current ||
-                             rctx->rasterizer->sprite_coord_enable != rctx->ps_shader->current->sprite_coord_enable ||
-                             rctx->rasterizer->flatshade != rctx->ps_shader->current->flatshade))) {
+       if (unlikely(ps_dirty || rctx->hw_shader_stages[R600_HW_STAGE_PS].shader != rctx->ps_shader->current ||
+               rctx->rasterizer->sprite_coord_enable != rctx->ps_shader->current->sprite_coord_enable ||
+               rctx->rasterizer->flatshade != rctx->ps_shader->current->flatshade)) {
 
-                       if (rctx->cb_misc_state.nr_ps_color_outputs != rctx->ps_shader->current->nr_ps_color_outputs) {
-                               rctx->cb_misc_state.nr_ps_color_outputs = rctx->ps_shader->current->nr_ps_color_outputs;
-                               r600_mark_atom_dirty(rctx, &rctx->cb_misc_state.atom);
-                       }
+               if (rctx->cb_misc_state.nr_ps_color_outputs != rctx->ps_shader->current->nr_ps_color_outputs) {
+                       rctx->cb_misc_state.nr_ps_color_outputs = rctx->ps_shader->current->nr_ps_color_outputs;
+                       r600_mark_atom_dirty(rctx, &rctx->cb_misc_state.atom);
+               }
 
-                       if (rctx->b.chip_class <= R700) {
-                               bool multiwrite = rctx->ps_shader->current->shader.fs_write_all;
+               if (rctx->b.chip_class <= R700) {
+                       bool multiwrite = rctx->ps_shader->current->shader.fs_write_all;
 
-                               if (rctx->cb_misc_state.multiwrite != multiwrite) {
-                                       rctx->cb_misc_state.multiwrite = multiwrite;
-                                       r600_mark_atom_dirty(rctx, &rctx->cb_misc_state.atom);
-                               }
+                       if (rctx->cb_misc_state.multiwrite != multiwrite) {
+                               rctx->cb_misc_state.multiwrite = multiwrite;
+                               r600_mark_atom_dirty(rctx, &rctx->cb_misc_state.atom);
                        }
+               }
 
-                       if (unlikely(!ps_dirty && rctx->rasterizer &&
-                                    ((rctx->rasterizer->sprite_coord_enable != rctx->ps_shader->current->sprite_coord_enable) ||
-                                     (rctx->rasterizer->flatshade != rctx->ps_shader->current->flatshade)))) {
-
-                               if (rctx->b.chip_class >= EVERGREEN)
-                                       evergreen_update_ps_state(ctx, rctx->ps_shader->current);
-                               else
-                                       r600_update_ps_state(ctx, rctx->ps_shader->current);
-                       }
+               if (unlikely(!ps_dirty && rctx->ps_shader && rctx->rasterizer &&
+                               ((rctx->rasterizer->sprite_coord_enable != rctx->ps_shader->current->sprite_coord_enable) ||
+                                               (rctx->rasterizer->flatshade != rctx->ps_shader->current->flatshade)))) {
 
-                       r600_mark_atom_dirty(rctx, &rctx->shader_stages.atom);
+                       if (rctx->b.chip_class >= EVERGREEN)
+                               evergreen_update_ps_state(ctx, rctx->ps_shader->current);
+                       else
+                               r600_update_ps_state(ctx, rctx->ps_shader->current);
                }
 
-               UPDATE_SHADER(R600_HW_STAGE_PS, ps);
+               r600_mark_atom_dirty(rctx, &rctx->shader_stages.atom);
        }
+       UPDATE_SHADER(R600_HW_STAGE_PS, ps);
 
        if (rctx->b.chip_class >= EVERGREEN) {
                evergreen_update_db_shader_control(rctx);
@@ -1643,7 +1641,7 @@ static bool r600_update_derived_state(struct r600_context *rctx)
                }
        }
 
-       blend_disable = (rctx->dual_src_blend && rctx->ps_shader &&
+       blend_disable = (rctx->dual_src_blend &&
                        rctx->ps_shader->current->nr_ps_color_outputs < 2);
 
        if (blend_disable != rctx->force_blend_disable) {