They were occupying whole 32-bit words, despite being only 10 or so
bits. Reduces code size slightly (80/3300 bytes).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
#define AA_ALWAYS 2
struct brw_wm_prog_key {
+ uint8_t iz_lookup;
GLuint stats_wm:1;
GLuint flat_shade:1;
GLuint nr_color_regions:5;
GLuint render_to_fbo:1;
GLuint alpha_test:1;
GLuint clamp_fragment_color:1;
+ GLuint line_aa:2;
GLbitfield proj_attrib_mask; /**< one bit per fragment program attribute */
GLuint yuvtex_mask:16;
GLushort tex_swizzles[BRW_MAX_TEX_UNIT];
GLushort drawable_height;
GLbitfield64 vp_outputs_written;
- GLuint iz_lookup;
- GLuint line_aa;
GLuint program_string_id:32;
};