Makes the new vertex shader backend work on Ivybridge.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
if (intel->gen == 7) {
/* Enable Channel Masks in the URB_WRITE_HWORD message header */
+ brw_push_insn_state(p);
+ brw_set_access_mode(p, BRW_ALIGN_1);
brw_OR(p, retype(brw_vec1_reg(BRW_MESSAGE_REGISTER_FILE, msg_reg_nr, 5),
BRW_REGISTER_TYPE_UD),
retype(brw_vec1_grf(0, 5), BRW_REGISTER_TYPE_UD),
brw_imm_ud(0xff00));
+ brw_pop_insn_state(p);
}
insn = next_insn(p, BRW_OPCODE_SEND);