struct st_renderbuffer *strb;
struct pipe_context *pipe = ctx->st->pipe;
struct pipe_screen *screen = pipe->screen;
+ struct pipe_surface *dest_surface;
uint dest_format, src_format;
uint do_flip = FALSE;
GLboolean use_fallback = GL_TRUE;
src_format = strb->surface->format;
dest_format = stImage->pt->format;
- if (ctx->_ImageTransferState == 0x0) {
+ dest_surface = screen->get_tex_surface(screen, stImage->pt, stImage->face,
+ stImage->level, destZ,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ if (ctx->_ImageTransferState == 0x0 &&
+ strb->surface->buffer &&
+ dest_surface->buffer) {
/* do blit-style copy */
/* XXX may need to invert image depending on window
x, y + height, dstx, dsty, width, height,
GL_COPY); /* ? */
#else
- struct pipe_surface *dest_surface;
-
- dest_surface = screen->get_tex_surface(screen, stImage->pt, stImage->face,
- stImage->level, destZ,
- PIPE_BUFFER_USAGE_GPU_WRITE);
-
- assert(strb->surface->buffer);
- assert(dest_surface->buffer);
if (src_format == dest_format) {
pipe->surface_copy(pipe,
0.0, PIPE_TEX_MIPFILTER_NEAREST);
use_fallback = GL_FALSE;
}
-
- pipe_surface_reference(&dest_surface, NULL);
#endif
}
srcX, srcY, width, height);
}
+ pipe_surface_reference(&dest_surface, NULL);
+
if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
ctx->Driver.GenerateMipmap(ctx, target, texObj);
}