gen6_emit_3dstate_sample_mask(struct brw_context *brw,
unsigned num_samples);
+/* gen7_urb.c */
+void
+gen7_allocate_push_constants(struct brw_context *brw);
+
+void
+gen7_emit_urb_state(struct brw_context *brw, GLuint nr_vs_entries,
+ GLuint vs_size, GLuint vs_start);
+
/*======================================================================
gen7_blorp_emit_urb_config(struct brw_context *brw,
const brw_blorp_params *params)
{
- struct intel_context *intel = &brw->intel;
-
/* The minimum valid value is 32. See 3DSTATE_URB_VS,
* Dword 1.15:0 "VS Number of URB Entries".
*/
int num_vs_entries = 32;
+ int vs_size = 2;
+ int vs_start = 2; /* skip over push constants */
- BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_URB_VS << 16 | (2 - 2));
- OUT_BATCH(1 << GEN7_URB_ENTRY_SIZE_SHIFT |
- 0 << GEN7_URB_STARTING_ADDRESS_SHIFT |
- num_vs_entries);
- ADVANCE_BATCH();
-
- BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_URB_GS << 16 | (2 - 2));
- OUT_BATCH(0);
- ADVANCE_BATCH();
-
- BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_URB_HS << 16 | (2 - 2));
- OUT_BATCH(0);
- ADVANCE_BATCH();
-
- BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_URB_DS << 16 | (2 - 2));
- OUT_BATCH(0);
- ADVANCE_BATCH();
+ gen7_emit_urb_state(brw, num_vs_entries, vs_size, vs_start);
}
uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
gen6_blorp_emit_batch_head(brw, params);
+ gen7_allocate_push_constants(brw);
gen6_emit_3dstate_multisample(brw, params->num_samples);
gen6_emit_3dstate_sample_mask(brw, params->num_samples);
gen6_blorp_emit_state_base_address(brw, params);
*
* See "Volume 2a: 3D Pipeline," section 1.8.
*/
-static void
+void
gen7_allocate_push_constants(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
assert(!brw->gs.prog_active);
gen7_emit_vs_workaround_flush(intel);
+ gen7_emit_urb_state(brw, brw->urb.nr_vs_entries, brw->urb.vs_size,
+ brw->urb.vs_start);
+}
+
+void
+gen7_emit_urb_state(struct brw_context *brw, GLuint nr_vs_entries,
+ GLuint vs_size, GLuint vs_start)
+{
+ struct intel_context *intel = &brw->intel;
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_URB_VS << 16 | (2 - 2));
- OUT_BATCH(brw->urb.nr_vs_entries |
- ((brw->urb.vs_size - 1) << GEN7_URB_ENTRY_SIZE_SHIFT) |
- (brw->urb.vs_start << GEN7_URB_STARTING_ADDRESS_SHIFT));
+ OUT_BATCH(nr_vs_entries |
+ ((vs_size - 1) << GEN7_URB_ENTRY_SIZE_SHIFT) |
+ (vs_start << GEN7_URB_STARTING_ADDRESS_SHIFT));
ADVANCE_BATCH();
/* Allocate the GS, HS, and DS zero space - we don't use them. */
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_URB_GS << 16 | (2 - 2));
OUT_BATCH((0 << GEN7_URB_ENTRY_SIZE_SHIFT) |
- (2 << GEN7_URB_STARTING_ADDRESS_SHIFT));
+ (vs_start << GEN7_URB_STARTING_ADDRESS_SHIFT));
ADVANCE_BATCH();
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_URB_HS << 16 | (2 - 2));
OUT_BATCH((0 << GEN7_URB_ENTRY_SIZE_SHIFT) |
- (2 << GEN7_URB_STARTING_ADDRESS_SHIFT));
+ (vs_start << GEN7_URB_STARTING_ADDRESS_SHIFT));
ADVANCE_BATCH();
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_URB_DS << 16 | (2 - 2));
OUT_BATCH((0 << GEN7_URB_ENTRY_SIZE_SHIFT) |
- (2 << GEN7_URB_STARTING_ADDRESS_SHIFT));
+ (vs_start << GEN7_URB_STARTING_ADDRESS_SHIFT));
ADVANCE_BATCH();
}