struct anv_descriptor_set_layout *set_layout =
layout->set[set_index].layout;
- VkShaderStageFlags stages = set_layout->shader_stages &
- (bind_point == VK_PIPELINE_BIND_POINT_COMPUTE ?
- VK_SHADER_STAGE_COMPUTE_BIT : VK_SHADER_STAGE_ALL_GRAPHICS);
+ VkShaderStageFlags stages = set_layout->shader_stages;
+ struct anv_cmd_pipeline_state *pipe_state;
+
+ switch (bind_point) {
+ case VK_PIPELINE_BIND_POINT_GRAPHICS:
+ stages &= VK_SHADER_STAGE_ALL_GRAPHICS;
+ pipe_state = &cmd_buffer->state.gfx.base;
+ break;
+
+ case VK_PIPELINE_BIND_POINT_COMPUTE:
+ stages &= VK_SHADER_STAGE_COMPUTE_BIT;
+ pipe_state = &cmd_buffer->state.compute.base;
+ break;
+
+ default:
+ unreachable("invalid bind point");
+ }
VkShaderStageFlags dirty_stages = 0;
- if (bind_point == VK_PIPELINE_BIND_POINT_COMPUTE) {
- if (cmd_buffer->state.compute.base.descriptors[set_index] != set) {
- cmd_buffer->state.compute.base.descriptors[set_index] = set;
- dirty_stages |= stages;
- }
- } else {
- assert(bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS);
- if (cmd_buffer->state.gfx.base.descriptors[set_index] != set) {
- cmd_buffer->state.gfx.base.descriptors[set_index] = set;
- dirty_stages |= stages;
- }
+ if (pipe_state->descriptors[set_index] != set) {
+ pipe_state->descriptors[set_index] = set;
+ dirty_stages |= stages;
}
/* If it's a push descriptor set, we have to flag things as dirty