freedreno/ir3: fragz cannot be half precision
authorRob Clark <robdclark@gmail.com>
Tue, 31 Jan 2017 13:31:37 +0000 (08:31 -0500)
committerRob Clark <robdclark@gmail.com>
Mon, 13 Mar 2017 14:33:07 +0000 (10:33 -0400)
Signed-off-by: Rob Clark <robdclark@gmail.com>
src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c

index 77d86855ddb774dfd2e5eb7d1c67b7e42c448278..bb3f66c2300d5ee15f751c906625bfcc5eaa6615 100644 (file)
@@ -2428,8 +2428,14 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
        if (so->key.half_precision) {
                for (i = 0; i < ir->noutputs; i++) {
                        struct ir3_instruction *out = ir->outputs[i];
+
                        if (!out)
                                continue;
+
+                       /* if frag shader writes z, that needs to be full precision: */
+                       if (so->outputs[i/4].slot == FRAG_RESULT_DEPTH)
+                               continue;
+
                        out->regs[0]->flags |= IR3_REG_HALF;
                        /* output could be a fanout (ie. texture fetch output)
                         * in which case we need to propagate the half-reg flag