d3d1x: add missing file
authorLuca Barbieri <luca@luca-barbieri.com>
Tue, 21 Sep 2010 13:51:02 +0000 (15:51 +0200)
committerLuca Barbieri <luca@luca-barbieri.com>
Tue, 21 Sep 2010 13:51:02 +0000 (15:51 +0200)
src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h [new file with mode: 0644]

diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h
new file mode 100644 (file)
index 0000000..239a5bb
--- /dev/null
@@ -0,0 +1,87 @@
+#if API < 10
+HRESULT D3D10CreateBlob(
+       __in   SIZE_T NumBytes,
+       __out  LPD3D10BLOB *ppBuffer
+)
+{
+       void* data = malloc(NumBytes);
+       if(!data)
+               return E_OUTOFMEMORY;
+       *ppBuffer = new GalliumD3DBlob(data, NumBytes);
+       return S_OK;
+}
+
+LPCSTR STDMETHODCALLTYPE D3D10GetPixelShaderProfile(
+       __in  ID3D10Device *pDevice
+)
+{
+       return "ps_4_0";
+}
+
+LPCSTR STDMETHODCALLTYPE D3D10GetVertexShaderProfile(
+       __in  ID3D10Device *pDevice
+)
+{
+       return "vs_4_0";
+}
+
+LPCSTR STDMETHODCALLTYPE D3D10GetGeometryShaderProfile(
+       __in  ID3D10Device *pDevice
+)
+{
+       return "gs_4_0";
+}
+
+static HRESULT dxbc_assemble_as_blob(struct dxbc_chunk_header** chunks, unsigned num_chunks, ID3D10Blob** blob)
+{
+       std::pair<void*, size_t> p = dxbc_assemble(chunks, num_chunks);
+       if(!p.first)
+               return E_OUTOFMEMORY;
+       *blob = return new GalliumD3DBlob(p.first, p.second);
+       return S_OK;
+}
+
+HRESULT  D3D10GetInputSignatureBlob(
+       __in   const void *pShaderBytecode,
+       __in   SIZE_T BytecodeLength,
+       __out  ID3D10Blob **ppSignatureBlob
+)
+{
+       dxbc_chunk_signature* sig = dxbc_find_signature(pShaderBytecode, BytecodeLength, false);
+       if(!sig)
+               return E_FAIL;
+
+       return dxbc_assemble_as_blob(&sig, 1, ppSignatureBlob);
+}
+
+HRESULT  D3D10GetOutputSignatureBlob(
+       __in   const void *pShaderBytecode,
+       __in   SIZE_T BytecodeLength,
+       __out  ID3D10Blob **ppSignatureBlob
+)
+{
+       dxbc_chunk_signature* sig = dxbc_find_signature(pShaderBytecode, BytecodeLength, true);
+       if(!sig)
+               return E_FAIL;
+
+       return dxbc_assemble_as_blob(&sig, 1, ppSignatureBlob);
+}
+
+HRESULT  D3D10GetInputOutputSignatureBlob(
+       __in   const void *pShaderBytecode,
+       __in   SIZE_T BytecodeLength,
+       __out  ID3D10Blob **ppSignatureBlob
+)
+{
+       dxbc_chunk_signature* sigs[2];
+       sigs[0] = dxbc_find_signature(pShaderBytecode, BytecodeLength, false);
+       if(!sigs[0])
+               return E_FAIL;
+       sigs[1] = dxbc_find_signature(pShaderBytecode, BytecodeLength, true);
+       if(!sigs[1])
+               return E_FAIL;
+
+       return dxbc_assemble_as_blob(&sigs, 2, ppSignatureBlob);
+}
+
+#endif