-/* $Id: accum.c,v 1.21 2000/06/19 00:42:24 brianp Exp $ */
+/* $Id: accum.c,v 1.22 2000/07/14 04:15:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
if (ctx->IntegerAccumMode && value != 1.0)
rescale_accum(ctx);
- if (ctx->IntegerAccumMode && ctx->IntegerAccumScaler > 0) {
+ if (ctx->IntegerAccumMode && ctx->IntegerAccumScaler > 0
+ && (GLint) (256 / ctx->IntegerAccumScaler) <= 32768) {
/* build lookup table to avoid many floating point multiplies */
const GLfloat mult = ctx->IntegerAccumScaler;
static GLchan multTable[32768];