ctx->fs_empty = util_make_empty_fragment_shader(pipe);
}
- pipe->bind_fs_state(pipe, ctx->fs_empty);
+ ctx->bind_fs_state(pipe, ctx->fs_empty);
}
static void bind_fs_write_one_cbuf(struct blitter_context_priv *ctx)
TGSI_INTERPOLATE_CONSTANT, FALSE);
}
- pipe->bind_fs_state(pipe, ctx->fs_write_one_cbuf);
+ ctx->bind_fs_state(pipe, ctx->fs_write_one_cbuf);
}
static void bind_fs_write_all_cbufs(struct blitter_context_priv *ctx)
TGSI_INTERPOLATE_CONSTANT, TRUE);
}
- pipe->bind_fs_state(pipe, ctx->fs_write_all_cbufs);
+ ctx->bind_fs_state(pipe, ctx->fs_write_all_cbufs);
}
void util_blitter_destroy(struct blitter_context *blitter)