*/
#include "nir.h"
-#include "nir_control_flow_private.h"
+#include "nir_control_flow.h"
/* Secret Decoder Ring:
* clone_foo():
/* True if we are cloning an entire shader. */
bool global_clone;
+ /* If true allows the clone operation to fall back to the original pointer
+ * if no clone pointer is found in the remap table. This allows us to
+ * clone a loop body without having to add srcs from outside the loop to
+ * the remap table. This is useful for loop unrolling.
+ */
+ bool allow_remap_fallback;
+
/* maps orig ptr -> cloned ptr: */
struct hash_table *remap_table;
} clone_state;
static void
-init_clone_state(clone_state *state, bool global)
+init_clone_state(clone_state *state, struct hash_table *remap_table,
+ bool global, bool allow_remap_fallback)
{
state->global_clone = global;
- state->remap_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
- _mesa_key_pointer_equal);
+ state->allow_remap_fallback = allow_remap_fallback;
+
+ if (remap_table) {
+ state->remap_table = remap_table;
+ } else {
+ state->remap_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
+ _mesa_key_pointer_equal);
+ }
+
list_inithead(&state->phi_srcs);
}
return (void *)ptr;
entry = _mesa_hash_table_search(state->remap_table, ptr);
- assert(entry && "Failed to find pointer!");
- if (!entry)
- return NULL;
+ if (!entry) {
+ assert(state->allow_remap_fallback);
+ return (void *)ptr;
+ }
return entry->data;
}
assert(list_empty(&state->phi_srcs));
}
+void
+nir_cf_list_clone(nir_cf_list *dst, nir_cf_list *src, nir_cf_node *parent,
+ struct hash_table *remap_table)
+{
+ exec_list_make_empty(&dst->list);
+ dst->impl = src->impl;
+
+ if (exec_list_is_empty(&src->list))
+ return;
+
+ clone_state state;
+ init_clone_state(&state, remap_table, false, true);
+
+ /* We use the same shader */
+ state.ns = src->impl->function->shader;
+
+ /* The control-flow code assumes that the list of cf_nodes always starts
+ * and ends with a block. We start by adding an empty block.
+ */
+ nir_block *nblk = nir_block_create(state.ns);
+ nblk->cf_node.parent = parent;
+ exec_list_push_tail(&dst->list, &nblk->cf_node.node);
+
+ clone_cf_list(&state, &dst->list, &src->list);
+
+ fixup_phi_srcs(&state);
+}
+
static nir_function_impl *
clone_function_impl(clone_state *state, const nir_function_impl *fi)
{
nir_function_impl_clone(const nir_function_impl *fi)
{
clone_state state;
- init_clone_state(&state, false);
+ init_clone_state(&state, NULL, false, false);
/* We use the same shader */
state.ns = fi->function->shader;
nir_shader_clone(void *mem_ctx, const nir_shader *s)
{
clone_state state;
- init_clone_state(&state, true);
+ init_clone_state(&state, NULL, true, false);
nir_shader *ns = nir_shader_create(mem_ctx, s->stage, s->options, NULL);
state.ns = ns;