#include "lp_debug.h"
+/** List of texture references */
+struct texture_ref {
+ struct pipe_resource *texture;
+ struct texture_ref *prev, *next; /**< linked list w/ u_simple_list.h */
+};
+
+
+
struct lp_scene *
lp_scene_create( struct pipe_context *pipe,
struct lp_scene_queue *queue )
scene->data.head =
scene->data.tail = CALLOC_STRUCT(data_block);
- make_empty_list(&scene->textures);
+ make_empty_list(&scene->resources);
pipe_mutex_init(scene->mutex);
/* Release texture refs
*/
{
- struct texture_ref *ref, *next, *ref_list = &scene->textures;
+ struct resource_ref *ref, *next, *ref_list = &scene->resources;
for (ref = ref_list->next; ref != ref_list; ref = next) {
next = next_elem(ref);
- pipe_resource_reference(&ref->texture, NULL);
+ pipe_resource_reference(&ref->resource, NULL);
FREE(ref);
}
make_empty_list(ref_list);
/**
- * Add a reference to a texture by the scene.
+ * Add a reference to a resource by the scene.
*/
void
-lp_scene_texture_reference( struct lp_scene *scene,
- struct pipe_resource *texture )
+lp_scene_add_resource_reference(struct lp_scene *scene,
+ struct pipe_resource *resource)
{
- struct texture_ref *ref = CALLOC_STRUCT(texture_ref);
+ struct resource_ref *ref = CALLOC_STRUCT(resource_ref);
if (ref) {
- struct texture_ref *ref_list = &scene->textures;
- pipe_resource_reference(&ref->texture, texture);
+ struct resource_ref *ref_list = &scene->resources;
+ pipe_resource_reference(&ref->resource, resource);
insert_at_tail(ref_list, ref);
}
}
/**
- * Does this scene have a reference to the given texture?
+ * Does this scene have a reference to the given resource?
*/
boolean
-lp_scene_is_resource_referenced( const struct lp_scene *scene,
- const struct pipe_resource *texture )
+lp_scene_is_resource_referenced(const struct lp_scene *scene,
+ const struct pipe_resource *resource)
{
- const struct texture_ref *ref_list = &scene->textures;
- const struct texture_ref *ref;
+ const struct resource_ref *ref_list = &scene->resources;
+ const struct resource_ref *ref;
foreach (ref, ref_list) {
- if (ref->texture == texture)
+ if (ref->resource == resource)
return TRUE;
}
return FALSE;
};
-/** List of texture references */
-struct texture_ref {
- struct pipe_resource *texture;
- struct texture_ref *prev, *next; /**< linked list w/ u_simple_list.h */
+/** List of resource references */
+struct resource_ref {
+ struct pipe_resource *resource;
+ struct resource_ref *prev, *next; /**< linked list w/ u_simple_list.h */
};
/** the framebuffer to render the scene into */
struct pipe_framebuffer_state fb;
- /** list of textures referenced by the scene commands */
- struct texture_ref textures;
+ /** list of resources referenced by the scene commands */
+ struct resource_ref resources;
boolean write_depth;
boolean has_color_clear;
unsigned lp_scene_bin_size( const struct lp_scene *scene, unsigned x, unsigned y );
-void lp_scene_texture_reference( struct lp_scene *scene,
- struct pipe_resource *texture );
+void lp_scene_add_resource_reference(struct lp_scene *scene,
+ struct pipe_resource *resource);
-boolean lp_scene_is_resource_referenced( const struct lp_scene *scene,
- const struct pipe_resource *texture );
+boolean lp_scene_is_resource_referenced(const struct lp_scene *scene,
+ const struct pipe_resource *resource );
/**