The function returns the number of reduced/tessellated primitives for the
given vertex count.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Zack Rusin <zackr@vmware.com>
}
}
+/**
+ * Returns the number of reduced/tessellated primitives for the given vertex
+ * count. Each quad is treated as two triangles. Polygons are treated as
+ * triangle fans.
+ */
+static INLINE unsigned
+u_reduced_prims_for_vertices(int primitive, int vertices)
+{
+ switch (primitive) {
+ case PIPE_PRIM_QUADS:
+ case PIPE_PRIM_QUAD_STRIP:
+ return u_decomposed_prims_for_vertices(primitive, vertices) * 2;
+ case PIPE_PRIM_POLYGON:
+ primitive = PIPE_PRIM_TRIANGLE_FAN;
+ /* fall through */
+ default:
+ return u_decomposed_prims_for_vertices(primitive, vertices);
+ }
+}
+
const char *u_prim_name( unsigned pipe_prim );
#endif