nv50: fix progs/tests/manytex
authorBen Skeggs <skeggsb@gmail.com>
Tue, 13 Jan 2009 03:25:14 +0000 (13:25 +1000)
committerBen Skeggs <skeggsb@gmail.com>
Tue, 13 Jan 2009 03:57:22 +0000 (13:57 +1000)
Previously all squares were textured with the same texture.. not quite what
the demo was supposed to look like!

src/gallium/drivers/nv50/nv50_vbo.c

index f41bb921741077d3e8672dec9d3c0ba793fb7960..435dc9777dac701063cf07640ea89507bf878f59 100644 (file)
@@ -62,6 +62,8 @@ nv50_draw_arrays(struct pipe_context *pipe, unsigned mode, unsigned start,
        OUT_RING  (0);
        BEGIN_RING(tesla, 0x1440, 1);
        OUT_RING  (0);
+       BEGIN_RING(tesla, 0x1334, 1);
+       OUT_RING  (0);
 
        BEGIN_RING(tesla, NV50TCL_VERTEX_BEGIN, 1);
        OUT_RING  (nv50_prim(mode));