}
+static bool
+validate_stencil_buffer(struct gl_context *ctx, struct gl_framebuffer *readFb,
+ struct gl_framebuffer *drawFb, const char *func)
+{
+ struct gl_renderbuffer *readRb =
+ readFb->Attachment[BUFFER_STENCIL].Renderbuffer;
+ struct gl_renderbuffer *drawRb =
+ drawFb->Attachment[BUFFER_STENCIL].Renderbuffer;
+ int read_z_bits, draw_z_bits;
+
+ if (_mesa_is_gles3(ctx) && (drawRb == readRb)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(source and destination stencil buffer cannot be the "
+ "same)", func);
+ return false;
+ }
+
+ if (_mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
+ _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
+ /* There is no need to check the stencil datatype here, because
+ * there is only one: GL_UNSIGNED_INT.
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(stencil attachment format mismatch)", func);
+ return false;
+ }
+
+ read_z_bits = _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS);
+ draw_z_bits = _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS);
+
+ /* If both buffers also have depth data, the depth formats must match
+ * as well. If one doesn't have depth, it's not blitted, so we should
+ * ignore the depth format check.
+ */
+ if (read_z_bits > 0 && draw_z_bits > 0 &&
+ (read_z_bits != draw_z_bits ||
+ _mesa_get_format_datatype(readRb->Format) !=
+ _mesa_get_format_datatype(drawRb->Format))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(stencil attachment depth format mismatch)", func);
+ return false;
+ }
+ return true;
+}
+
+
static ALWAYS_INLINE void
blit_framebuffer(struct gl_context *ctx,
struct gl_framebuffer *readFb, struct gl_framebuffer *drawFb,
if ((readRb == NULL) || (drawRb == NULL)) {
mask &= ~GL_STENCIL_BUFFER_BIT;
} else if (!no_error) {
- int read_z_bits, draw_z_bits;
-
- if (_mesa_is_gles3(ctx) && (drawRb == readRb)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(source and destination stencil "
- "buffer cannot be the same)", func);
+ if (!validate_stencil_buffer(ctx, readFb, drawFb, func))
return;
- }
-
- if (_mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
- _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
- /* There is no need to check the stencil datatype here, because
- * there is only one: GL_UNSIGNED_INT.
- */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(stencil attachment format mismatch)", func);
- return;
- }
-
- read_z_bits = _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS);
- draw_z_bits = _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS);
-
- /* If both buffers also have depth data, the depth formats must match
- * as well. If one doesn't have depth, it's not blitted, so we should
- * ignore the depth format check.
- */
- if (read_z_bits > 0 && draw_z_bits > 0 &&
- (read_z_bits != draw_z_bits ||
- _mesa_get_format_datatype(readRb->Format) !=
- _mesa_get_format_datatype(drawRb->Format))) {
-
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(stencil attachment depth format mismatch)", func);
- return;
- }
}
}