#include "iris_resource.h"
#include "iris_screen.h"
#include "intel/compiler/brw_compiler.h"
-#include "util/format_srgb.h"
static bool
iris_is_color_fast_clear_compatible(struct iris_context *ice,
return false;
}
+ /* Disable sRGB fast-clears for non-0/1 color values. For texturing and
+ * draw calls, HW expects the clear color to be in two different color
+ * spaces after sRGB fast-clears - sRGB in the former and linear in the
+ * latter. By limiting the allowable values to 0/1, both color space
+ * requirements are satisfied.
+ */
+ if (isl_format_is_srgb(render_format) &&
+ !isl_color_value_is_zero_one(color, render_format)) {
+ return false;
+ }
+
/* We store clear colors as floats or uints as needed. If there are
* texture views in play, the formats will not properly be respected
* during resolves because the resolve operations only know about the
static union isl_color_value
convert_fast_clear_color(struct iris_context *ice,
struct iris_resource *res,
- enum isl_format render_format,
const union isl_color_value color)
{
union isl_color_value override_color = color;
override_color.f32[3] = 1.0f;
}
- /* Handle linear to SRGB conversion */
- if (isl_format_is_srgb(render_format)) {
- for (int i = 0; i < 3; i++) {
- override_color.f32[i] =
- util_format_linear_to_srgb_float(override_color.f32[i]);
- }
- }
-
return override_color;
}
const enum isl_aux_state aux_state =
iris_resource_get_aux_state(res, level, box->z);
- color = convert_fast_clear_color(ice, res, format, color);
+ color = convert_fast_clear_color(ice, res, color);
bool color_changed = !!memcmp(&res->aux.clear_color, &color,
sizeof(color));
iris_blorp_surf_for_resource(&batch->screen->isl_dev, &surf,
p_res, res->aux.usage, level, true);
- /* In newer gens (> 9), the hardware will do a linear -> sRGB conversion of
- * the clear color during the fast clear, if the surface format is of sRGB
- * type. We use the linear version of the surface format here to prevent
- * that from happening, since we already do our own linear -> sRGB
- * conversion in convert_fast_clear_color().
+ /* Use the linear version of the format to avoid using an invalid surface
+ * state on gen9. ISL_AUX_USAGE_CCS_E is not supported for sRGB formats on
+ * gen9 but iris may still assign that aux usage to resources with that
+ * format through the modifier interface.
*/
blorp_fast_clear(&blorp_batch, &surf, isl_format_srgb_to_linear(format),
ISL_SWIZZLE_IDENTITY,
bool color_write_disable[4] = { false, false, false, false };
enum isl_aux_usage aux_usage =
- iris_resource_render_aux_usage(ice, res, format,
- false, false);
+ iris_resource_render_aux_usage(ice, res, format, false);
iris_resource_prepare_render(ice, batch, res, level,
box->z, box->depth, aux_usage);
}
}
- if ((ice->state.dirty & IRIS_DIRTY_BLEND_STATE) ||
- (ice->state.stage_dirty & IRIS_STAGE_DIRTY_BINDINGS_FS)) {
+ if (ice->state.stage_dirty & IRIS_STAGE_DIRTY_BINDINGS_FS) {
for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
struct iris_surface *surf = (void *) cso_fb->cbufs[i];
if (!surf)
enum isl_aux_usage aux_usage =
iris_resource_render_aux_usage(ice, res, surf->view.format,
- ice->state.blend_enables & (1u << i),
draw_aux_buffer_disabled[i]);
if (ice->state.draw_aux_usage[i] != aux_usage) {
}
bool may_have_resolved_color =
- (ice->state.dirty & IRIS_DIRTY_BLEND_STATE) ||
- (ice->state.stage_dirty & IRIS_STAGE_DIRTY_BINDINGS_FS);
+ ice->state.stage_dirty & IRIS_STAGE_DIRTY_BINDINGS_FS;
for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
struct iris_surface *surf = (void *) cso_fb->cbufs[i];
iris_resource_render_aux_usage(struct iris_context *ice,
struct iris_resource *res,
enum isl_format render_format,
- bool blend_enabled,
bool draw_aux_disabled)
{
struct iris_screen *screen = (void *) ice->ctx.screen;
case ISL_AUX_USAGE_CCS_D:
case ISL_AUX_USAGE_CCS_E:
- /* Gen9+ hardware technically supports non-0/1 clear colors with sRGB
- * formats. However, there are issues with blending where it doesn't
- * properly apply the sRGB curve to the clear color when blending.
- */
- if (devinfo->gen >= 9 && blend_enabled &&
- isl_format_is_srgb(render_format) &&
- !isl_color_value_is_zero_one(res->aux.clear_color, render_format))
- return ISL_AUX_USAGE_NONE;
-
/* Disable CCS for some cases of texture-view rendering. On gen12, HW
* may convert some subregions of shader output to fast-cleared blocks
* if CCS is enabled and the shader output matches the clear color.