#define NVC0_3D_EARLY_FRAGMENT_TESTS 0x00000210
+#define NVC0_3D_MEM_BARRIER 0x0000021c
+#define NVC0_3D_MEM_BARRIER_UNK0 0x00000001
+#define NVC0_3D_MEM_BARRIER_UNK1 0x00000002
+#define NVC0_3D_MEM_BARRIER_UNK2 0x00000004
+#define NVC0_3D_MEM_BARRIER_UNK4 0x00000010
+#define NVC0_3D_MEM_BARRIER_UNK8 0x00000100
+#define NVC0_3D_MEM_BARRIER_UNK12 0x00001000
+
#define NVC0_3D_TESS_MODE 0x00000320
#define NVC0_3D_TESS_MODE_PRIM__MASK 0x0000000f
#define NVC0_3D_TESS_MODE_PRIM__SHIFT 0
#define NVC0_3D_TFB_PRIMITIVE_ID(i0) (0x00000390 + 0x20*(i0))
-#define NVC0_3D_TFB_UNK0700(i0) (0x00000700 + 0x10*(i0))
+#define NVC0_3D_TFB_UNK07X0(i0) (0x00000700 + 0x10*(i0))
+#define NVC0_3D_TFB_UNK07X0__ESIZE 0x00000010
+#define NVC0_3D_TFB_UNK07X0__LEN 0x00000004
#define NVC0_3D_TFB_VARYING_COUNT(i0) (0x00000704 + 0x10*(i0))
+#define NVC0_3D_TFB_VARYING_COUNT__ESIZE 0x00000010
+#define NVC0_3D_TFB_VARYING_COUNT__LEN 0x00000004
#define NVC0_3D_TFB_BUFFER_STRIDE(i0) (0x00000708 + 0x10*(i0))
+#define NVC0_3D_TFB_BUFFER_STRIDE__ESIZE 0x00000010
+#define NVC0_3D_TFB_BUFFER_STRIDE__LEN 0x00000004
#define NVC0_3D_TFB_ENABLE 0x00000744
#define NVC0_3D_VERT_COLOR_CLAMP_EN 0x00002600
-#define NVC0_3D_TFB_VARYING_LOCS(i0) (0x00002800 + 0x4*(i0))
+#define NVC0_3D_TFB_VARYING_LOCS(i0, i1) (0x00002800 + 0x80*(i0) + 0x4*(i1))
#define NVC0_3D_TFB_VARYING_LOCS__ESIZE 0x00000004
-#define NVC0_3D_TFB_VARYING_LOCS__LEN 0x00000080
+#define NVC0_3D_TFB_VARYING_LOCS__LEN 0x00000020
#define NVC0_3D_COLOR_MASK_BROADCAST 0x00003808
#define NVC0_NEW_CONSTBUF (1 << 18)
#define NVC0_NEW_TEXTURES (1 << 19)
#define NVC0_NEW_SAMPLERS (1 << 20)
+#define NVC0_NEW_TFB (1 << 21)
+#define NVC0_NEW_TFB_BUFFERS (1 << 22)
#define NVC0_BUFCTX_CONSTANT 0
#define NVC0_BUFCTX_FRAME 1
boolean vbo_dirty;
boolean vbo_push_hint;
+ struct nvc0_transform_feedback_state *tfb;
+ struct pipe_resource *tfbbuf[4];
+ unsigned num_tfbbufs;
+ unsigned tfb_offset[4];
+
struct draw_context *draw;
};
void nvc0_gmtyprog_validate(struct nvc0_context *);
void nvc0_fragprog_validate(struct nvc0_context *);
+void nvc0_tfb_validate(struct nvc0_context *);
+
/* nvc0_state.c */
extern void nvc0_init_state_functions(struct nvc0_context *);
prog->code_base + NVC0_SHADER_HEADER_SIZE,
prog->code_size, prog->code);
- BEGIN_RING(nvc0->screen->base.channel, RING_3D_(0x021c), 1);
+ BEGIN_RING(nvc0->screen->base.channel, RING_3D(MEM_BARRIER), 1);
OUT_RING (nvc0->screen->base.channel, 0x1111);
return TRUE;
BEGIN_RING(chan, RING_3D(SP_GPR_ALLOC(4)), 1);
OUT_RING (chan, gp->max_gpr);
}
+
+/* It's *is* kind of shader related. We need to inspect the program
+ * to get the output locations right.
+ */
+void
+nvc0_tfb_validate(struct nvc0_context *nvc0)
+{
+ struct nouveau_channel *chan = nvc0->screen->base.channel;
+ struct nvc0_program *vp;
+ struct nvc0_transform_feedback_state *tfb = nvc0->tfb;
+ int b;
+
+ BEGIN_RING(chan, RING_3D(TFB_ENABLE), 1);
+ if (!tfb) {
+ OUT_RING(chan, 0);
+ return;
+ }
+ OUT_RING(chan, 1);
+
+ vp = nvc0->vertprog ? nvc0->vertprog : nvc0->gmtyprog;
+
+ for (b = 0; b < nvc0->num_tfbbufs; ++b) {
+ uint8_t idx, var[128];
+ int i, n;
+ struct nvc0_resource *buf = nvc0_resource(nvc0->tfbbuf[b]);
+
+ BEGIN_RING(chan, RING_3D(TFB_BUFFER_ENABLE(b)), 5);
+ OUT_RING (chan, 1);
+ OUT_RESRCh(chan, buf, nvc0->tfb_offset[b], NOUVEAU_BO_WR);
+ OUT_RESRCl(chan, buf, nvc0->tfb_offset[b], NOUVEAU_BO_WR);
+ OUT_RING (chan, buf->base.width0 - nvc0->tfb_offset[b]);
+ OUT_RING (chan, 0); /* TFB_PRIMITIVE_ID <- offset ? */
+
+ if (!(nvc0->dirty & NVC0_NEW_TFB))
+ continue;
+
+ BEGIN_RING(chan, RING_3D(TFB_UNK07X0(b)), 3);
+ OUT_RING (chan, 0);
+ OUT_RING (chan, tfb->varying_count[b]);
+ OUT_RING (chan, tfb->stride[b]);
+
+ n = b ? tfb->varying_count[b - 1] : 0;
+ i = 0;
+ for (; i < tfb->varying_count[b]; ++i) {
+ idx = tfb->varying_index[n + i];
+ var[i] = vp->vp.out_pos[idx >> 2] + (idx & 3);
+ }
+ for (; i & 3; ++i)
+ var[i] = 0;
+
+ BEGIN_RING(chan, RING_3D(TFB_VARYING_LOCS(b, 0)), i / 4);
+ OUT_RINGp (chan, var, i / 4);
+ }
+ for (; b < 4; ++b)
+ IMMED_RING(chan, RING_3D(TFB_BUFFER_ENABLE(b)), 0);
+}
nvc0->dirty |= NVC0_NEW_VERTEX;
}
+static void *
+nvc0_tfb_state_create(struct pipe_context *pipe,
+ const struct pipe_stream_output_state *pso)
+{
+ struct nvc0_transform_feedback_state *so;
+ int n = 0;
+ int i, c, b;
+
+ so = MALLOC(sizeof(*so) + pso->num_outputs * 4 * sizeof(uint8_t));
+ if (!so)
+ return NULL;
+
+ for (b = 0; b < 4; ++b) {
+ for (i = 0; i < pso->num_outputs; ++i) {
+ if (pso->output_buffer[i] != b)
+ continue;
+ for (c = 0; c < 4; ++c) {
+ if (!(pso->register_mask[i] & (1 << c)))
+ continue;
+ so->varying_count[b]++;
+ so->varying_index[n++] = (pso->register_index[i] << 2) | c;
+ }
+ }
+ so->stride[b] = so->varying_count[b] * 4;
+ }
+ if (pso->stride)
+ so->stride[0] = pso->stride;
+
+ return so;
+}
+
+static void
+nvc0_tfb_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ FREE(hwcso);
+}
+
+static void
+nvc0_tfb_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+ nvc0_context(pipe)->tfb = hwcso;
+ nvc0_context(pipe)->dirty |= NVC0_NEW_TFB;
+}
+
+static void
+nvc0_set_transform_feedback_buffers(struct pipe_context *pipe,
+ struct pipe_resource **buffers,
+ int *offsets,
+ int num_buffers)
+{
+ struct nvc0_context *nvc0 = nvc0_context(pipe);
+ int i;
+
+ assert(num_buffers >= 0 && num_buffers <= 4); /* why signed ? */
+
+ for (i = 0; i < num_buffers; ++i) {
+ assert(offsets[i] >= 0);
+ nvc0->tfb_offset[i] = offsets[i];
+ pipe_resource_reference(&nvc0->tfbbuf[i], buffers[i]);
+ }
+ for (; i < nvc0->num_tfbbufs; ++i)
+ pipe_resource_reference(&nvc0->tfbbuf[i], NULL);
+
+ nvc0->num_tfbbufs = num_buffers;
+
+ nvc0->dirty |= NVC0_NEW_TFB_BUFFERS;
+}
+
void
nvc0_init_state_functions(struct nvc0_context *nvc0)
{
nvc0->pipe.set_vertex_buffers = nvc0_set_vertex_buffers;
nvc0->pipe.set_index_buffer = nvc0_set_index_buffer;
+
+ nvc0->pipe.create_stream_output_state = nvc0_tfb_state_create;
+ nvc0->pipe.delete_stream_output_state = nvc0_tfb_state_delete;
+ nvc0->pipe.bind_stream_output_state = nvc0_tfb_state_bind;
+ nvc0->pipe.set_stream_output_buffers = nvc0_set_transform_feedback_buffers;
}
{ nvc0_constbufs_validate, NVC0_NEW_CONSTBUF },
{ nvc0_validate_textures, NVC0_NEW_TEXTURES },
{ nvc0_validate_samplers, NVC0_NEW_SAMPLERS },
- { nvc0_vertex_arrays_validate, NVC0_NEW_VERTEX | NVC0_NEW_ARRAYS }
+ { nvc0_vertex_arrays_validate, NVC0_NEW_VERTEX | NVC0_NEW_ARRAYS },
+ { nvc0_tfb_validate, NVC0_NEW_TFB | NVC0_NEW_TFB_BUFFERS }
};
#define validate_list_len (sizeof(validate_list) / sizeof(validate_list[0]))
uint32_t instance_bufs;
unsigned vtx_size;
unsigned vtx_per_packet_max;
- struct nvc0_vertex_element element[1];
+ struct nvc0_vertex_element element[0];
};
/* will have to lookup index -> location qualifier from nvc0_program */
-struct nvc0_tfb_state {
- uint8_t varying_count[4];
+struct nvc0_transform_feedback_state {
uint32_t stride[4];
- uint8_t varying_indices[1];
+ uint8_t varying_count[4];
+ uint8_t varying_index[0];
};
#endif
assert(num_elements);
so = MALLOC(sizeof(*so) +
- (num_elements - 1) * sizeof(struct nvc0_vertex_element));
+ num_elements * sizeof(struct nvc0_vertex_element));
if (!so)
return NULL;
so->num_elements = num_elements;
nvc0_bufctx_emit_relocs(nvc0);
}
-#if 0
-static struct nouveau_bo *
-nvc0_tfb_setup(struct nvc0_context *nvc0)
-{
- struct nouveau_channel *chan = nvc0->screen->base.channel;
- struct nouveau_bo *tfb = NULL;
- int ret, i;
-
- ret = nouveau_bo_new(nvc0->screen->base.device,
- NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0, 4096, &tfb);
- if (ret)
- return NULL;
-
- ret = nouveau_bo_map(tfb, NOUVEAU_BO_WR);
- if (ret)
- return NULL;
- memset(tfb->map, 0xee, 8 * 4 * 3);
- nouveau_bo_unmap(tfb);
-
- BEGIN_RING(chan, RING_3D(TFB_ENABLE), 1);
- OUT_RING (chan, 1);
- BEGIN_RING(chan, RING_3D(TFB_BUFFER_ENABLE(0)), 5);
- OUT_RING (chan, 1);
- OUT_RELOCh(chan, tfb, 0, NOUVEAU_BO_GART | NOUVEAU_BO_WR);
- OUT_RELOCl(chan, tfb, 0, NOUVEAU_BO_GART | NOUVEAU_BO_WR);
- OUT_RING (chan, tfb->size);
- OUT_RING (chan, 0); /* TFB_PRIMITIVE_ID(0) */
- BEGIN_RING(chan, RING_3D(TFB_UNK0700(0)), 3);
- OUT_RING (chan, 0);
- OUT_RING (chan, 8); /* TFB_VARYING_COUNT(0) */
- OUT_RING (chan, 32); /* TFB_BUFFER_STRIDE(0) */
- BEGIN_RING(chan, RING_3D(TFB_VARYING_LOCS(0)), 2);
- OUT_RING (chan, 0x1f1e1d1c);
- OUT_RING (chan, 0xa3a2a1a0);
- for (i = 1; i < 4; ++i) {
- BEGIN_RING(chan, RING_3D(TFB_BUFFER_ENABLE(i)), 1);
- OUT_RING (chan, 0);
- }
- BEGIN_RING(chan, RING_3D(TFB_ENABLE), 1);
- OUT_RING (chan, 1);
- BEGIN_RING(chan, RING_3D_(0x135c), 1);
- OUT_RING (chan, 1);
- BEGIN_RING(chan, RING_3D_(0x135c), 1);
- OUT_RING (chan, 0);
-
- return tfb;
-}
-#endif
-
static void
nvc0_draw_arrays(struct nvc0_context *nvc0,
unsigned mode, unsigned start, unsigned count,