_mesa_error_check_format_and_type(const struct gl_context *ctx,
GLenum format, GLenum type)
{
+ /* From OpenGL 3.3 spec, page 220:
+ * "If the format is DEPTH_STENCIL, then values are taken from
+ * both the depth buffer and the stencil buffer. If there is no
+ * depth buffer or if there is no stencil buffer, then the error
+ * INVALID_OPERATION occurs. If the type parameter is not
+ * UNSIGNED_INT_24_8 or FLOAT_32_UNSIGNED_INT_24_8_REV, then the
+ * error INVALID_ENUM occurs."
+ *
+ * OpenGL ES still generates GL_INVALID_OPERATION because glReadPixels
+ * cannot be used to read depth or stencil in that API.
+ */
+ if (_mesa_is_desktop_gl(ctx) && format == GL_DEPTH_STENCIL
+ && type != GL_UNSIGNED_INT_24_8
+ && type != GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
+ return GL_INVALID_ENUM;
+
/* special type-based checks (see glReadPixels, glDrawPixels error lists) */
switch (type) {
case GL_BITMAP: