<h2>Changes</h2>
<ul>
-TBD
+<li>Remove incomplete GLX_MESA_set_3dfx_mode from the Xlib libGL</li>
</ul>
</div>
-/*** GLX_MESA_set_3dfx_mode ***/
-
-static Bool
-Fake_glXSet3DfxModeMESA( int mode )
-{
- return XMesaSetFXmode( mode );
-}
-
-
-
/*** GLX_MESA_agp_offset ***/
static GLuint
/*** GLX_MESA_pixmap_colormap ***/
glx.CreateGLXPixmapMESA = Fake_glXCreateGLXPixmapMESA;
- /*** GLX_MESA_set_3dfx_mode ***/
- glx.Set3DfxModeMESA = Fake_glXSet3DfxModeMESA;
-
/*** GLX_EXT_texture_from_pixmap ***/
glx.BindTexImageEXT = Fake_glXBindTexImageEXT;
glx.ReleaseTexImageEXT = Fake_glXReleaseTexImageEXT;
-/*** GLX_MESA_set_3dfx_mode ***/
-
-Bool PUBLIC
-glXSet3DfxModeMESA(int mode)
-{
- struct _glxapi_table *t;
- Display *dpy = glXGetCurrentDisplay();
- GET_DISPATCH(dpy, t);
- if (!t)
- return False;
- return t->Set3DfxModeMESA(mode);
-}
-
-
-
/*** GLX_EXT_texture_from_pixmap */
void PUBLIC
"GLX_MESA_copy_sub_buffer",
"GLX_MESA_release_buffers",
"GLX_MESA_pixmap_colormap",
- "GLX_MESA_set_3dfx_mode",
"GLX_SGIX_fbconfig",
"GLX_SGIX_pbuffer",
"GLX_EXT_texture_from_pixmap",
/*** GLX_MESA_release_buffers ***/
{ "glXReleaseBuffersMESA", (__GLXextFuncPtr) glXReleaseBuffersMESA },
- /*** GLX_MESA_set_3dfx_mode ***/
- { "glXSet3DfxModeMESA", (__GLXextFuncPtr) glXSet3DfxModeMESA },
-
/*** GLX_ARB_get_proc_address ***/
{ "glXGetProcAddressARB", (__GLXextFuncPtr) glXGetProcAddressARB },
/*** GLX_MESA_pixmap_colormap ***/
GLXPixmap (*CreateGLXPixmapMESA)(Display *dpy, XVisualInfo *visinfo, Pixmap pixmap, Colormap cmap);
- /*** GLX_MESA_set_3dfx_mode ***/
- Bool (*Set3DfxModeMESA)(int mode);
-
/*** GLX_EXT_texture_from_pixmap ***/
void (*BindTexImageEXT)(Display *dpy, GLXDrawable drawable, int buffer,
const int *attrib_list);
-GLboolean XMesaSetFXmode( GLint mode )
-{
- (void) mode;
- return GL_FALSE;
-}
-
-
-
/*
* Copy the back buffer to the front buffer. If there's no back buffer
* this is a no-op.
#define XMESA_EXTENSIONS 2
-/*
- * Values passed to XMesaSetFXmode:
- */
-#define XMESA_FX_WINDOW 1
-#define XMESA_FX_FULLSCREEN 2
-
-
-
typedef struct xmesa_context *XMesaContext;
typedef struct xmesa_visual *XMesaVisual;
-/*
- * 3Dfx Glide driver only!
- * Set 3Dfx/Glide full-screen or window rendering mode.
- * Input: mode - either XMESA_FX_WINDOW (window rendering mode) or
- * XMESA_FX_FULLSCREEN (full-screen rendering mode)
- * Return: GL_TRUE if success
- * GL_FALSE if invalid mode or if not using 3Dfx driver
- *
- * New in Mesa 2.6.
- */
-extern GLboolean XMesaSetFXmode( GLint mode );
-
-
-
/*
* Reallocate the back/depth/stencil/accum/etc/ buffers associated with
* buffer <b> if its size has changed.