*/
int location;
+ /**
+ * output index for dual source blending.
+ */
+ int index;
+
/**
* Built-in state that backs this uniform
*
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
return GL_TRUE;
+ case GL_SRC1_COLOR:
+ case GL_SRC1_ALPHA:
+ case GL_ONE_MINUS_SRC1_COLOR:
+ case GL_ONE_MINUS_SRC1_ALPHA:
+ return ctx->Extensions.ARB_blend_func_extended;
default:
return GL_FALSE;
}
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
return GL_TRUE;
+ case GL_SRC_ALPHA_SATURATE:
+ case GL_SRC1_COLOR:
+ case GL_SRC1_ALPHA:
+ case GL_ONE_MINUS_SRC1_COLOR:
+ case GL_ONE_MINUS_SRC1_ALPHA:
+ return ctx->Extensions.ARB_blend_func_extended;
default:
return GL_FALSE;
}
ctx->mvp_with_dp4 = flag;
}
+static GLboolean
+blend_factor_is_dual_src(GLenum factor)
+{
+ return factor == GL_SRC1_COLOR || factor == GL_SRC1_ALPHA ||
+ factor == GL_ONE_MINUS_SRC1_COLOR || factor == GL_ONE_MINUS_SRC1_ALPHA;
+}
+/*
+ * ARB_blend_func_extended - ERRORS section
+ * "The error INVALID_OPERATION is generated by Begin or any procedure that
+ * implicitly calls Begin if any draw buffer has a blend function requiring the
+ * second color input (SRC1_COLOR, ONE_MINUS_SRC1_COLOR, SRC1_ALPHA or
+ * ONE_MINUS_SRC1_ALPHA), and a framebuffer is bound that has more than
+ * the value of MAX_DUAL_SOURCE_DRAW_BUFFERS-1 active color attachements."
+ */
+static GLboolean
+_mesa_check_blend_func_error(struct gl_context *ctx)
+{
+ GLuint i;
+ for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
+ if (blend_factor_is_dual_src(ctx->Color.Blend[i].SrcRGB) ||
+ blend_factor_is_dual_src(ctx->Color.Blend[i].DstRGB) ||
+ blend_factor_is_dual_src(ctx->Color.Blend[i].SrcA) ||
+ blend_factor_is_dual_src(ctx->Color.Blend[i].DstA)) {
+ if (i >= ctx->Const.MaxDualSourceDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "dual source blend on illegal attachment");
+ return GL_FALSE;
+ }
+ }
+ }
+ return GL_TRUE;
+}
/**
* Prior to drawing anything with glBegin, glDrawArrays, etc. this function
return GL_FALSE;
}
+ if (_mesa_check_blend_func_error(ctx) == GL_FALSE) {
+ return GL_FALSE;
+ }
+
#ifdef DEBUG
if (ctx->Shader.Flags & GLSL_LOG) {
struct gl_shader_program *shProg[MESA_SHADER_TYPES];
EXTRA_EXT(EXT_framebuffer_sRGB);
EXTRA_EXT(ARB_texture_buffer_object);
EXTRA_EXT(OES_EGL_image_external);
+EXTRA_EXT(ARB_blend_func_extended);
static const int
extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
{ GL_MAX_DEBUG_LOGGED_MESSAGES_ARB, CONST(MAX_DEBUG_LOGGED_MESSAGES), NO_EXTRA },
{ GL_MAX_DEBUG_MESSAGE_LENGTH_ARB, CONST(MAX_DEBUG_MESSAGE_LENGTH), NO_EXTRA },
+ { GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, CONTEXT_INT(Const.MaxDualSourceDrawBuffers), extra_ARB_blend_func_extended },
+
#endif /* FEATURE_GL */
};
* and they are \b not the values returned by \c glGetFragDataLocation.
*/
struct string_to_uint_map *FragDataBindings;
+ struct string_to_uint_map *FragDataIndexBindings;
/**
* Transform feedback varyings last specified by
/* GL_ARB_robustness */
GLenum ResetStrategy;
+ /* GL_ARB_blend_func_extended */
+ GLuint MaxDualSourceDrawBuffers;
+
/**
* Whether the implementation strips out and ignores texture borders.
*
void GLAPIENTRY
_mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
const GLchar *name)
+{
+ _mesa_BindFragDataLocationIndexed(program, colorNumber, 0, name);
+}
+
+void GLAPIENTRY
+_mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
+ GLuint index, const GLchar *name)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *const shProg =
- _mesa_lookup_shader_program_err(ctx, program, "glBindFragDataLocation");
+ _mesa_lookup_shader_program_err(ctx, program, "glBindFragDataLocationIndexed");
if (!shProg)
return;
return;
if (strncmp(name, "gl_", 3) == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindFragDataLocation(illegal name)");
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFragDataLocationIndexed(illegal name)");
+ return;
+ }
+
+ if (index > 1) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(index)");
return;
}
- if (colorNumber >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocation(index)");
+ if (index == 0 && colorNumber >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(colorNumber)");
+ return;
+ }
+
+ if (index == 1 && colorNumber >= ctx->Const.MaxDualSourceDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(colorNumber)");
return;
}
* between built-in attributes and user-defined attributes.
*/
shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name);
-
+ shProg->FragDataIndexBindings->put(index, name);
/*
* Note that this binding won't go into effect until
* glLinkProgram is called again.
*/
+
+}
+
+GLint GLAPIENTRY
+_mesa_GetFragDataIndex(GLuint program, const GLchar *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *const shProg =
+ _mesa_lookup_shader_program_err(ctx, program, "glGetFragDataIndex");
+
+ if (!shProg) {
+ return -1;
+ }
+
+ if (!shProg->LinkStatus) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetFragDataIndex(program not linked)");
+ return -1;
+ }
+
+ if (!name)
+ return -1;
+
+ if (strncmp(name, "gl_", 3) == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetFragDataIndex(illegal name)");
+ return -1;
+ }
+
+ /* Not having a fragment shader is not an error.
+ */
+ if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
+ return -1;
+
+ exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir;
+ foreach_list(node, ir) {
+ const ir_variable *const var = ((ir_instruction *) node)->as_variable();
+
+ /* The extra check against FRAG_RESULT_DATA0 is because
+ * glGetFragDataLocation cannot be used on "conventional" attributes.
+ *
+ * From page 95 of the OpenGL 3.0 spec:
+ *
+ * "If name is not an active attribute, if name is a conventional
+ * attribute, or if an error occurs, -1 will be returned."
+ */
+ if (var == NULL
+ || var->mode != ir_var_out
+ || var->location == -1
+ || var->location < FRAG_RESULT_DATA0)
+ continue;
+
+ if (strcmp(var->name, name) == 0)
+ return var->index;
+ }
+
+ return -1;
}
GLint GLAPIENTRY
SET_ReleaseShaderCompiler(exec, _mesa_ReleaseShaderCompiler);
SET_GetShaderPrecisionFormat(exec, _mesa_GetShaderPrecisionFormat);
+ /* GL_ARB_blend_func_extended */
+ SET_BindFragDataLocationIndexed(exec, _mesa_BindFragDataLocationIndexed);
+ SET_GetFragDataIndex(exec, _mesa_GetFragDataIndex);
#endif /* FEATURE_GL */
}
extern GLint GLAPIENTRY
_mesa_GetFragDataLocation(GLuint program, const GLchar *name);
+extern GLint GLAPIENTRY
+_mesa_GetFragDataIndex(GLuint program, const GLchar *name);
+
extern GLhandleARB GLAPIENTRY
_mesa_GetHandleARB(GLenum pname);
_mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
const GLchar *name);
+extern void GLAPIENTRY
+_mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
+ GLuint index, const GLchar *name);
+
extern void GLAPIENTRY
_mesa_GetActiveAttribARB(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *,
GLenum *, GLcharARB *);
prog->AttributeBindings = string_to_uint_map_ctor();
prog->FragDataBindings = string_to_uint_map_ctor();
+ prog->FragDataIndexBindings = string_to_uint_map_ctor();
#if FEATURE_ARB_geometry_shader4
prog->Geom.VerticesOut = 0;
shProg->FragDataBindings = NULL;
}
+ if (shProg->FragDataIndexBindings) {
+ string_to_uint_map_dtor(shProg->FragDataIndexBindings);
+ shProg->FragDataIndexBindings = NULL;
+ }
+
/* detach shaders */
for (i = 0; i < shProg->NumShaders; i++) {
_mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);