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remove CallDepth++/-- accidentally removed in prev commit
author
Brian
<brian.paul@tungstengraphics.com>
Fri, 24 Aug 2007 07:43:58 +0000
(08:43 +0100)
committer
Brian
<brian.paul@tungstengraphics.com>
Fri, 24 Aug 2007 07:45:37 +0000
(08:45 +0100)
src/mesa/main/dlist.c
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diff --git
a/src/mesa/main/dlist.c
b/src/mesa/main/dlist.c
index 5b9391096a036399e70d84af2c6a13ac7a2ef9f1..b881b12ff351d52230ec236807fd20f3ba8d262c 100644
(file)
--- a/
src/mesa/main/dlist.c
+++ b/
src/mesa/main/dlist.c
@@
-5737,6
+5737,8
@@
execute_list(GLcontext *ctx, GLuint list)
if (!dlist)
return;
+ ctx->ListState.CallDepth++;
+
if (ctx->Driver.BeginCallList)
ctx->Driver.BeginCallList(ctx, dlist);
@@
-6623,6
+6625,8
@@
execute_list(GLcontext *ctx, GLuint list)
if (ctx->Driver.EndCallList)
ctx->Driver.EndCallList(ctx);
+
+ ctx->ListState.CallDepth--;
}