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glsl: call _mesa_write_shader_to_file(). Debug-only, disabled
author
Brian Paul
<brianp@vmware.com>
Thu, 22 Jan 2009 17:35:51 +0000
(10:35 -0700)
committer
Brian Paul
<brianp@vmware.com>
Thu, 22 Jan 2009 17:35:51 +0000
(10:35 -0700)
src/mesa/shader/slang/slang_compile.c
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diff --git
a/src/mesa/shader/slang/slang_compile.c
b/src/mesa/shader/slang/slang_compile.c
index 456ec4411f16165893525a3704e2fb9ec4d3797e..40460e0c7ee6b6533f8f5eda9ce3e39262e2de23 100644
(file)
--- a/
src/mesa/shader/slang/slang_compile.c
+++ b/
src/mesa/shader/slang/slang_compile.c
@@
-2796,6
+2796,10
@@
_slang_compile(GLcontext *ctx, struct gl_shader *shader)
shader->CompileStatus = success;
+#if 0
+ _mesa_write_shader_to_file(shader);
+#endif
+
return success;
}