There are new flags:
- - **sb** - Enable optimization of graphics shaders
+ - **nosb** - Disable sb backend for graphics shaders
- **sbcl** - Enable optimization of compute shaders (experimental)
- - **sbdry** - Dry run, optimize but use source bytecode -
- useful if you only want to check shader dumps
+ - **sbdry** - Dry run, optimize but use source bytecode -
+ useful if you only want to check shader dumps
without the risk of lockups and other problems
- **sbstat** - Print optimization statistics (only time so far)
- **sbdump** - Print IR after some passes.
+ - **sbnofallback** - Abort on errors instead of fallback
+ - **sbdisasm** - Use sb disassembler for shader dumps
+ - **sbsafemath** - Disable unsafe math optimizations
### Regression debugging