glsl: init limit=0 to silence uninitialized var warning
authorBrian Paul <brianp@vmware.com>
Fri, 23 Aug 2013 21:12:07 +0000 (15:12 -0600)
committerBrian Paul <brianp@vmware.com>
Mon, 26 Aug 2013 18:52:06 +0000 (12:52 -0600)
Reviewed-by: Paul Berry <stereotype441@gmail.com>
src/glsl/ast_to_hir.cpp

index feff5865a5987c6f62e6480efa6b1ccbd5b8ee71..0db6b459278730b028741d3098bc0cb3cff376a1 100644 (file)
@@ -1922,7 +1922,7 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state,
        *  with an array of size N, all elements of the array from binding
        *  through binding + N - 1 must be within this range."
        */
-      unsigned limit;
+      unsigned limit = 0;
       switch (state->target) {
       case vertex_shader:
          limit = ctx->Const.VertexProgram.MaxTextureImageUnits;