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svga: add support for rendering to cubemap array
author
Charmaine Lee
<charmainel@vmware.com>
Fri, 5 May 2017 21:32:45 +0000
(14:32 -0700)
committer
Brian Paul
<brianp@vmware.com>
Mon, 10 Sep 2018 19:07:30 +0000
(13:07 -0600)
Fixes piglit test arb_texture_cube_map_array-fbo-cubemap-array
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
src/gallium/drivers/svga/svga_surface.h
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diff --git
a/src/gallium/drivers/svga/svga_surface.h
b/src/gallium/drivers/svga/svga_surface.h
index 6c1e0e72165d2da038f882952250681b88cd65d6..b1a7728084df477d4bbb668792d9ec195e1e4a17 100644
(file)
--- a/
src/gallium/drivers/svga/svga_surface.h
+++ b/
src/gallium/drivers/svga/svga_surface.h
@@
-144,6
+144,7
@@
svga_resource_type(enum pipe_texture_target target)
case PIPE_TEXTURE_2D:
case PIPE_TEXTURE_2D_ARRAY:
case PIPE_TEXTURE_CUBE:
+ case PIPE_TEXTURE_CUBE_ARRAY:
/* drawing to cube map is treated as drawing to 2D array */
return SVGA3D_RESOURCE_TEXTURE2D;
case PIPE_TEXTURE_3D: