Fix wrong cube/3D texture layout for the tailing levels whose width or
height is smaller than the align unit.
From 965 B-spec http://intellinuxgraphics.org/VOL_1_graphics_core.pdf at
page 135:
All of the LOD=0 q-planes are stacked vertically, then below that,
the LOD=1 qplanes are stacked two-wide, then the LOD=2 qplanes are
stacked four-wide below that, and so on.
Thus we should always inrease pack_x_nr, which results to the pitch of LODn
may greater than the pitch of LOD0. So we should refactor mt->total_width
when needed.
This would fix the following webgl test case on all gen4 platforms:
conformance/textures/texture-size-cube-maps.html
NOTE: This is a candidate for stable release branches.
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
intel_miptree_set_image_offset(mt, level, q, x, y);
x += pack_x_pitch;
}
+ if (x > mt->total_width)
+ mt->total_width = x;
x = 0;
y += pack_y_pitch;
pack_x_nr <<= 1;
}
} else {
+ pack_x_nr <<= 1;
if (pack_x_pitch > 4) {
pack_x_pitch >>= 1;
- pack_x_nr <<= 1;
- assert(pack_x_pitch * pack_x_nr <= mt->total_width);
}
if (pack_y_pitch > 2) {