ALLOC_STATE( tex.format, variable, mtu+1, "tex_format", 0 );
r300->hw.tex.format.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FORMAT_0, 0);
+ ALLOC_STATE( tex.pitch, variable, mtu+1, "tex_pitch", 0 );
+ r300->hw.tex.pitch.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_PITCH_0, 0);
+
ALLOC_STATE( tex.offset, variable, mtu+1, "tex_offset", 0 );
r300->hw.tex.offset.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_OFFSET_0, 0);
insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.unknown1);
insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.size);
insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.format);
+ insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.pitch);
insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.offset);
insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.unknown4);
insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.border_color);
extern struct tnl_pipeline_stage _r300_render_stage;
extern struct tnl_pipeline_stage _r300_tcl_stage;
+extern const struct tnl_pipeline_stage _r300_texrect_stage;
static const struct tnl_pipeline_stage *r300_pipeline[] = {
/* Else do them here.
*/
+ /* scale texture rectangle to 0..1. */
+ &_r300_texrect_stage,
&_r300_render_stage,
&_tnl_render_stage, /* FALLBACK */
0,
/* Six, for the cube faces */
+ GLuint pitch; /* this isn't sent to hardware just used in calculations */
/* hardware register values */
/* Note that R200 has 8 registers per texture and R300 only 7 */
GLuint filter;
- GLuint pitch; /* one of the unknown registers.. unknown 1 ?*/
+ GLuint pitch_reg;
GLuint size; /* npot only */
GLuint format;
GLuint offset; /* Image location in the card's address space.
struct r300_state_atom unknown1;
struct r300_state_atom size;
struct r300_state_atom format;
+ struct r300_state_atom pitch;
struct r300_state_atom offset;
struct r300_state_atom unknown4;
struct r300_state_atom border_color;
# define R300_TX_FORMAT_YUV_MODE 0x00800000
+#define R300_TX_PITCH_0 0x4500 /* obvious missing in gap */
#define R300_TX_OFFSET_0 0x4540
/* BEGIN: Guess from R200 */
# define R300_TXO_ENDIAN_NO_SWAP (0 << 0)
NULL,
r300_run_tcl_render /* run */
};
+
+/* R300 texture rectangle expects coords in 0..1 range, not 0..dimension
+ * as in the extension spec. Need to translate here.
+ *
+ * Note that swrast expects 0..dimension, so if a fallback is active,
+ * don't do anything. (Maybe need to configure swrast to match hw)
+ */
+struct texrect_stage_data {
+ GLvector4f texcoord[MAX_TEXTURE_UNITS];
+};
+
+#define TEXRECT_STAGE_DATA(stage) ((struct texrect_stage_data *)stage->privatePtr)
+
+
+static GLboolean run_texrect_stage( GLcontext *ctx,
+ struct tnl_pipeline_stage *stage )
+{
+ struct texrect_stage_data *store = TEXRECT_STAGE_DATA(stage);
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint i;
+
+ if (rmesa->radeon.Fallback)
+ return GL_TRUE;
+
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
+ if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_RECT_BIT) {
+ struct gl_texture_object *texObj = ctx->Texture.Unit[i].CurrentRect;
+ struct gl_texture_image *texImage = texObj->Image[0][texObj->BaseLevel];
+ const GLfloat iw = 1.0/texImage->Width;
+ const GLfloat ih = 1.0/texImage->Height;
+ GLfloat *in = (GLfloat *)VB->TexCoordPtr[i]->data;
+ GLint instride = VB->TexCoordPtr[i]->stride;
+ GLfloat (*out)[4] = store->texcoord[i].data;
+ GLint j;
+
+ store->texcoord[i].size = VB->TexCoordPtr[i]->size;
+ for (j = 0 ; j < VB->Count ; j++) {
+ switch (VB->TexCoordPtr[i]->size) {
+ case 4:
+ out[j][3] = in[3];
+ /* fallthrough */
+ case 3:
+ out[j][2] = in[2];
+ /* fallthrough */
+ default:
+ out[j][0] = in[0] * iw;
+ out[j][1] = in[1] * ih;
+ }
+ in = (GLfloat *)((GLubyte *)in + instride);
+ }
+
+ VB->AttribPtr[VERT_ATTRIB_TEX0+i] = VB->TexCoordPtr[i] = &store->texcoord[i];
+ }
+ }
+
+ return GL_TRUE;
+}
+
+
+/* Called the first time stage->run() is invoked.
+ */
+static GLboolean alloc_texrect_data( GLcontext *ctx,
+ struct tnl_pipeline_stage *stage )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct texrect_stage_data *store;
+ GLuint i;
+
+ stage->privatePtr = CALLOC(sizeof(*store));
+ store = TEXRECT_STAGE_DATA(stage);
+ if (!store)
+ return GL_FALSE;
+
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
+
+ return GL_TRUE;
+}
+
+static void free_texrect_data( struct tnl_pipeline_stage *stage )
+{
+ struct texrect_stage_data *store = TEXRECT_STAGE_DATA(stage);
+ GLuint i;
+
+ if (store) {
+ for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
+ if (store->texcoord[i].data)
+ _mesa_vector4f_free( &store->texcoord[i] );
+ FREE( store );
+ stage->privatePtr = NULL;
+ }
+}
+
+const struct tnl_pipeline_stage _r300_texrect_stage =
+{
+ "r300 texrect stage", /* name */
+ NULL,
+ alloc_texrect_data,
+ free_texrect_data,
+ NULL,
+ run_texrect_stage
+};
+
R300_STATECHANGE(r300, tex.unknown1);
R300_STATECHANGE(r300, tex.size);
R300_STATECHANGE(r300, tex.format);
+ R300_STATECHANGE(r300, tex.pitch);
R300_STATECHANGE(r300, tex.offset);
R300_STATECHANGE(r300, tex.unknown4);
R300_STATECHANGE(r300, tex.border_color);
r300->hw.tex.size.cmd[R300_TEX_VALUE_0+i]=t->size;
r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=t->format;
//fprintf(stderr, "t->format=%08x\n", t->format);
+ r300->hw.tex.pitch.cmd[R300_TEX_VALUE_0+i]=t->pitch_reg;
r300->hw.tex.offset.cmd[R300_TEX_VALUE_0+i]=t->offset;
r300->hw.tex.unknown4.cmd[R300_TEX_VALUE_0+i]=0x0;
r300->hw.tex.border_color.cmd[R300_TEX_VALUE_0+i]=t->pp_border_color;
((drm_r300_cmd_header_t*)r300->hw.tex.unknown1.cmd)->packet0.count = max_texture_unit+1;
((drm_r300_cmd_header_t*)r300->hw.tex.size.cmd)->packet0.count = max_texture_unit+1;
((drm_r300_cmd_header_t*)r300->hw.tex.format.cmd)->packet0.count = max_texture_unit+1;
+ ((drm_r300_cmd_header_t*)r300->hw.tex.pitch.cmd)->packet0.count = max_texture_unit+1;
((drm_r300_cmd_header_t*)r300->hw.tex.offset.cmd)->packet0.count = max_texture_unit+1;
((drm_r300_cmd_header_t*)r300->hw.tex.unknown4.cmd)->packet0.count = max_texture_unit+1;
((drm_r300_cmd_header_t*)r300->hw.tex.border_color.cmd)->packet0.count = max_texture_unit+1;
*/
width = texImage->Width;
height = texImage->Height;
- dstPitch = t->pitch + 32;
+ dstPitch = t->pitch;
if (rmesa->prefer_gart_client_texturing && texImage->IsClientData) {
/* In this case, could also use GART texturing. This is
} else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) {
size = ((texImage->Width * texelBytes + 63) & ~63) * texImage->Height;
+ blitWidth = 64 / texelBytes;
} else {
int w = (texImage->Width * texelBytes + 31) & ~31;
size = w * texImage->Height * texImage->Depth;
}
t->size = (((tObj->Image[0][t->base.firstLevel]->Width - 1) << R300_TX_WIDTHMASK_SHIFT)
- |((tObj->Image[0][t->base.firstLevel]->Height - 1) << R300_TX_HEIGHTMASK_SHIFT)
- |((log2Width>log2Height)?log2Width:log2Height)<<R300_TX_SIZE_SHIFT);
+ |((tObj->Image[0][t->base.firstLevel]->Height - 1) << R300_TX_HEIGHTMASK_SHIFT));
/* Only need to round to nearest 32 for textures, but the blitter
* requires 64-byte aligned pitches, and we may/may not need the
if (baseImage->IsCompressed)
t->pitch =
(tObj->Image[0][t->base.firstLevel]->Width + 63) & ~(63);
- else
+ else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) {
+ unsigned int align = blitWidth - 1;
+ t->pitch = ((tObj->Image[0][t->base.firstLevel]->Width *
+ texelBytes) + 63) & ~(63);
+ t->size |= R300_TX_SIZE_TXPITCH_EN;
+ t->pitch_reg = (((tObj->Image[0][t->base.firstLevel]->Width) + align) & ~align) - 1;
+ }
+ else {
+ t->size |= ((log2Width>log2Height)?log2Width:log2Height)<<R300_TX_SIZE_SHIFT;
t->pitch =
((tObj->Image[0][t->base.firstLevel]->Width *
texelBytes) + 63) & ~(63);
- t->pitch -= 32;
+ }
t->dirty_state = TEX_ALL;