static void nv10ClearDepth(GLcontext *ctx, GLclampd d)
{
- /* FIXME: check if 16 or 24/32 bits depth buffer */
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- nmesa->clear_value=((nmesa->clear_value&0x000000FF)|(((uint32_t)(d*0xFFFFFF))<<8));
+
+ switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) {
+ case 16:
+ nmesa->clear_value = (uint32_t)(d*0x7FFF);
+ break;
+ case 24:
+ nmesa->clear_value = ((nmesa->clear_value&0x000000FF) |
+ (((uint32_t)(d*0xFFFFFF))<<8));
+ break;
+ }
}
static void nv10ClearStencil(GLcontext *ctx, GLint s)
{
- /* FIXME: not valid for 16 bits depth buffer (0 stencil bits) */
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- nmesa->clear_value=((nmesa->clear_value&0xFFFFFF00)|(s&0x000000FF));
+
+ if (ctx->DrawBuffer->_DepthBuffer->DepthBits == 24) {
+ nmesa->clear_value = ((nmesa->clear_value&0xFFFFFF00)|
+ (s&0x000000FF));
+ }
}
static void nv10ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation)