unsigned reduced_prim = u_reduced_prim(mode);
unsigned instance;
+ assert(instanceCount > 0);
+
if (reduced_prim != draw->reduced_prim) {
draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
draw->reduced_prim = reduced_prim;
}
if (0)
- draw_print_arrays(draw, mode, start, MIN2(count, 20));
-
- if (0) {
- unsigned int i;
debug_printf("draw_arrays(mode=%u start=%u count=%u):\n",
mode, start, count);
+
+ if (0)
tgsi_dump(draw->vs.vertex_shader->state.tokens, 0);
+
+ if (0) {
+ unsigned int i;
debug_printf("Elements:\n");
for (i = 0; i < draw->pt.nr_vertex_elements; i++) {
debug_printf(" %u: src_offset=%u inst_div=%u vbuf=%u format=%s\n",
}
}
+ if (0)
+ draw_print_arrays(draw, mode, start, MIN2(count, 20));
+
for (instance = 0; instance < instanceCount; instance++) {
draw->instance_id = instance + startInstance;
draw_pt_arrays(draw, mode, start, count);