}
-/**
- * Flush bitmap cache.
- */
-void
-st_flush_bitmap( struct st_context *st )
-{
- st_flush_bitmap_cache(st);
-}
-
-
/**
* Try to accumulate this glBitmap call in the bitmap cache.
* \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
extern void
st_flush_bitmap_cache(struct st_context *st);
-/* Flush bitmap cache and release vertex buffer. Needed at end of
- * frame to avoid synchronous rendering.
- */
-extern void
-st_flush_bitmap(struct st_context *st);
-
#else
static INLINE void
{
FLUSH_CURRENT(st->ctx, 0);
- st_flush_bitmap(st);
+ st_flush_bitmap_cache(st);
st->pipe->flush( st->pipe, fence );
}