virgl: add SSBOs to virgl_shader_binding_state
authorChia-I Wu <olvaffe@gmail.com>
Thu, 16 May 2019 21:33:15 +0000 (14:33 -0700)
committerChia-I Wu <olvaffe@gmail.com>
Fri, 7 Jun 2019 22:47:07 +0000 (22:47 +0000)
It replaces virgl_context::ssbos.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
src/gallium/drivers/virgl/virgl_context.c
src/gallium/drivers/virgl/virgl_context.h

index 2479690e8d483ddf8da0e86fc6aa32745e63b214..3630a17b1823fa5acb3a8fe53e7871dee436d801 100644 (file)
@@ -162,13 +162,16 @@ static void virgl_attach_res_shader_buffers(struct virgl_context *vctx,
                                             enum pipe_shader_type shader_type)
 {
    struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
+   const struct virgl_shader_binding_state *binding =
+      &vctx->shader_bindings[shader_type];
+   uint32_t remaining_mask = binding->ssbo_enabled_mask;
    struct virgl_resource *res;
-   unsigned i;
-   for (i = 0; i < PIPE_MAX_SHADER_BUFFERS; i++) {
-      res = virgl_resource(vctx->ssbos[shader_type][i]);
-      if (res) {
-         vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
-      }
+
+   while (remaining_mask) {
+      int i = u_bit_scan(&remaining_mask);
+      res = virgl_resource(binding->ssbos[i].buffer);
+      assert(res);
+      vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
    }
 }
 
@@ -1024,17 +1027,19 @@ static void virgl_set_shader_buffers(struct pipe_context *ctx,
 {
    struct virgl_context *vctx = virgl_context(ctx);
    struct virgl_screen *rs = virgl_screen(ctx->screen);
+   struct virgl_shader_binding_state *binding =
+      &vctx->shader_bindings[shader];
 
+   binding->ssbo_enabled_mask &= ~u_bit_consecutive(start_slot, count);
    for (unsigned i = 0; i < count; i++) {
       unsigned idx = start_slot + i;
-
-      if (buffers) {
-         if (buffers[i].buffer) {
-            pipe_resource_reference(&vctx->ssbos[shader][idx], buffers[i].buffer);
-            continue;
-         }
+      if (buffers && buffers[i].buffer) {
+         pipe_resource_reference(&binding->ssbos[idx].buffer, buffers[i].buffer);
+         binding->ssbos[idx] = buffers[i];
+         binding->ssbo_enabled_mask |= 1 << idx;
+      } else {
+         pipe_resource_reference(&binding->ssbos[idx].buffer, NULL);
       }
-      pipe_resource_reference(&vctx->ssbos[shader][idx], NULL);
    }
 
    uint32_t max_shader_buffer = (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE) ?
@@ -1172,6 +1177,11 @@ virgl_release_shader_binding(struct virgl_context *vctx,
       int i = u_bit_scan(&binding->ubo_enabled_mask);
       pipe_resource_reference(&binding->ubos[i].buffer, NULL);
    }
+
+   while (binding->ssbo_enabled_mask) {
+      int i = u_bit_scan(&binding->ssbo_enabled_mask);
+      pipe_resource_reference(&binding->ssbos[i].buffer, NULL);
+   }
 }
 
 static void
index e8d65c6e97b1d2e11b44437536c046a870b21ea9..d13f9e8a52126f6cede8bdb079b065b215517e98 100644 (file)
@@ -57,6 +57,9 @@ struct virgl_shader_binding_state {
 
    struct pipe_constant_buffer ubos[PIPE_MAX_CONSTANT_BUFFERS];
    uint32_t ubo_enabled_mask;
+
+   struct pipe_shader_buffer ssbos[PIPE_MAX_SHADER_BUFFERS];
+   uint32_t ssbo_enabled_mask;
 };
 
 struct virgl_context {
@@ -83,7 +86,6 @@ struct virgl_context {
    struct virgl_so_target so_targets[PIPE_MAX_SO_BUFFERS];
    unsigned num_so_targets;
 
-   struct pipe_resource *ssbos[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
    struct pipe_resource *images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
    uint32_t num_draws, num_compute;