if (!pipe->get_query_result(pipe, stq->pq, wait, &data))
return FALSE;
- switch (stq->base.Target) {
- case GL_VERTICES_SUBMITTED_ARB:
- stq->base.Result = data.pipeline_statistics.ia_vertices;
- break;
- case GL_PRIMITIVES_SUBMITTED_ARB:
- stq->base.Result = data.pipeline_statistics.ia_primitives;
- break;
- case GL_VERTEX_SHADER_INVOCATIONS_ARB:
- stq->base.Result = data.pipeline_statistics.vs_invocations;
- break;
- case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
- stq->base.Result = data.pipeline_statistics.hs_invocations;
- break;
- case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
- stq->base.Result = data.pipeline_statistics.ds_invocations;
- break;
- case GL_GEOMETRY_SHADER_INVOCATIONS:
- stq->base.Result = data.pipeline_statistics.gs_invocations;
- break;
- case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
- stq->base.Result = data.pipeline_statistics.gs_primitives;
- break;
- case GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
- stq->base.Result = data.pipeline_statistics.ps_invocations;
- break;
- case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
- stq->base.Result = data.pipeline_statistics.cs_invocations;
- break;
- case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
- stq->base.Result = data.pipeline_statistics.c_invocations;
- break;
- case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
- stq->base.Result = data.pipeline_statistics.c_primitives;
- break;
- default:
- switch (stq->type) {
- case PIPE_QUERY_OCCLUSION_PREDICATE:
- case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
- case PIPE_QUERY_SO_OVERFLOW_PREDICATE:
- case PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE:
- stq->base.Result = !!data.b;
+ switch (stq->type) {
+ case PIPE_QUERY_PIPELINE_STATISTICS:
+ switch (stq->base.Target) {
+ case GL_VERTICES_SUBMITTED_ARB:
+ stq->base.Result = data.pipeline_statistics.ia_vertices;
break;
- default:
- stq->base.Result = data.u64;
+ case GL_PRIMITIVES_SUBMITTED_ARB:
+ stq->base.Result = data.pipeline_statistics.ia_primitives;
+ break;
+ case GL_VERTEX_SHADER_INVOCATIONS_ARB:
+ stq->base.Result = data.pipeline_statistics.vs_invocations;
+ break;
+ case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
+ stq->base.Result = data.pipeline_statistics.hs_invocations;
+ break;
+ case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
+ stq->base.Result = data.pipeline_statistics.ds_invocations;
+ break;
+ case GL_GEOMETRY_SHADER_INVOCATIONS:
+ stq->base.Result = data.pipeline_statistics.gs_invocations;
+ break;
+ case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
+ stq->base.Result = data.pipeline_statistics.gs_primitives;
break;
+ case GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
+ stq->base.Result = data.pipeline_statistics.ps_invocations;
+ break;
+ case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
+ stq->base.Result = data.pipeline_statistics.cs_invocations;
+ break;
+ case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
+ stq->base.Result = data.pipeline_statistics.c_invocations;
+ break;
+ case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
+ stq->base.Result = data.pipeline_statistics.c_primitives;
+ break;
+ default:
+ unreachable("invalid pipeline statistics counter");
}
break;
+ case PIPE_QUERY_OCCLUSION_PREDICATE:
+ case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
+ case PIPE_QUERY_SO_OVERFLOW_PREDICATE:
+ case PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE:
+ stq->base.Result = !!data.b;
+ break;
+ default:
+ stq->base.Result = data.u64;
+ break;
}
if (stq->base.Target == GL_TIME_ELAPSED &&