When making v2 of
da2880bea05bfc87109477ab026a7f5401fc8f0c, I carefully
checked all of the calls in that commit to see that I'd updated them, but
forgot to update the new calls in the later commits such as
.
e845c5cf7abce55759501a473459aff3bf25c9ca. As a result, we were getting Y
tiled temporaries even though the whole point of the temporary was to
untile!
The steady state of the intro scene of lightsmark goes from 13 to 17 fps.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65154
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
0, 0,
map->w, map->h, 1,
false, 0,
- (1 << I915_TILING_NONE));
+ INTEL_MIPTREE_TILING_NONE);
if (!map->mt) {
fprintf(stderr, "Failed to allocate blit temporary\n");
goto fail;
intel_miptree_create(intel, GL_TEXTURE_2D, texImage->TexFormat,
0, 0,
width, height, 1,
- false, 0,
- (1 << I915_TILING_NONE) /* force_tiling_mask */);
+ false, 0, INTEL_MIPTREE_TILING_NONE);
if (!temp_mt)
goto err;